Edit Mode: Increase depth Bias for vertices
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@@ -334,7 +334,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
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DRW_shgroup_uniform_float(grp, "edgeScale", edge_width_scale, 1);
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DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs);
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DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs * 1.5f);
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DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE | DRW_STATE_WRITE_DEPTH);
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DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
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if (rv3d->rflag & RV3D_CLIPPING) {
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