UI: workaround for text & icon alignment
Blender's icons weren't written to draw different sizes. For now ifdef in a hack to show toolbar icons larger.
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@@ -2004,12 +2004,26 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
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}
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/* Icons on the left with optional text label on the right */
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else if (but->flag & UI_HAS_ICON || show_menu_icon) {
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const bool is_tool = UI_but_is_tool(but);
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const BIFIconID icon = (but->flag & UI_HAS_ICON) ? but->icon + but->iconadd : ICON_NONE;
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const float icon_size = ICON_DEFAULT_WIDTH_SCALE;
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int icon_size_init = is_tool ? ICON_DEFAULT_HEIGHT_TOOLBAR : ICON_DEFAULT_HEIGHT;
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const float icon_size = icon_size_init / (but->block->aspect / UI_DPI_FAC);
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#ifdef USE_TOOLBAR_HACK
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if (is_tool) {
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/* pass (even if its a menu toolbar) */
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but->drawflag |= UI_BUT_TEXT_LEFT;
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but->drawflag |= UI_BUT_ICON_LEFT;
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}
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#endif
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/* menu item - add some more padding so menus don't feel cramped. it must
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* be part of the button so that this area is still clickable */
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if (ui_block_is_pie_menu(but->block)) {
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if (is_tool) {
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/* pass (even if its a menu toolbar) */
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}
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else if (ui_block_is_pie_menu(but->block)) {
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if (but->dt == UI_EMBOSS_RADIAL)
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rect->xmin += 0.3f * U.widget_unit;
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}
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