3D Viewport rendering (Blender Internal)
Added incremental re-render on view changes. That means all data preprocessing only needs to be done once on view changes, quite faster that way. Also fixed a bug in raytracing strands with soft shadows, was wrongly changing coordinates in a static array. Note: proper signals for re-renders is still on the todo. Many button options don't signal a re-render yet. Work around: press G+ESC for quick full renders.
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@@ -140,6 +140,9 @@ struct VlakRen *RE_vlakren_copy(struct ObjectRen *obr, struct VlakRen *vlr);
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void RE_set_customdata_names(struct ObjectRen *obr, struct CustomData *data);
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void area_lamp_vectors(struct LampRen *lar);
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/* haloren->type: flags */
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#define HA_ONLYSKY 1
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#define HA_VECT 2
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