Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):

-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:

It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc.  Ended up making the above error in screenmain().  About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.

BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None).  This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices.  Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
This commit is contained in:
2004-07-20 08:16:46 +00:00
parent 9bf1655070
commit 7b3b3ae432
15 changed files with 451 additions and 222 deletions

View File

@@ -145,17 +145,18 @@ int EXPP_check_sequence_consistency(PyObject *seq, PyTypeObject *against)
{
PyObject *ob;
int len = PySequence_Length(seq);
int i;
int i, result = 1;
for (i = 0; i < len; i++) {
ob = PySequence_GetItem(seq, i);
if (ob->ob_type != against) {
if (ob == Py_None) result = 2;
else if (ob->ob_type != against) {
Py_DECREF(ob);
return 0;
}
Py_DECREF(ob);
}
return 1;
return result; /* 1 if all of 'against' type, 2 if there are (also) Nones */
}
PyObject *EXPP_tuple_repr(PyObject *self, int size)