Fix #29389: cycles viewport render not updating on frame changes. This sort of
worked by accident before, because of flags that weren't cleared properly. Now moved the call to update render engines into scene_update_* itself.
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@@ -36,6 +36,7 @@ struct Main;
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struct MTex;
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struct Render;
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struct RenderInfo;
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struct Scene;
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/* render_ops.c */
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@@ -45,7 +46,7 @@ void ED_operatortypes_render(void);
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void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
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void ED_render_engine_changed(struct Main *bmain);
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void ED_render_engine_update_tagged(struct bContext *C, struct Main *bmain);
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void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
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/* render_preview.c */
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