Cycles: Cleanup, whitespace around operator
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@@ -597,8 +597,8 @@ static void create_mesh(Scene *scene,
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Mesh *mesh,
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BL::Mesh& b_mesh,
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const vector<Shader*>& used_shaders,
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bool subdivision=false,
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bool subdivide_uvs=true)
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bool subdivision = false,
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bool subdivide_uvs = true)
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{
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/* count vertices and faces */
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int numverts = b_mesh.vertices.length();
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