Cleanup: use time scrub instead of scrubbing

Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
This commit is contained in:
2019-05-28 16:17:15 +10:00
parent 8d81a3da37
commit 7bf8d8b3c8
22 changed files with 84 additions and 83 deletions

View File

@@ -237,7 +237,7 @@ static void action_main_region_draw(const bContext *C, ARegion *ar)
UI_view2d_view_restore(C);
/* scrubbing region */
ED_scrubbing_draw(ar, scene, saction->flag & SACTION_DRAWTIME, true);
ED_time_scrub_draw(ar, scene, saction->flag & SACTION_DRAWTIME, true);
/* scrollers */
scrollers = UI_view2d_scrollers_calc(v2d, NULL);
@@ -281,7 +281,7 @@ static void action_channel_region_draw(const bContext *C, ARegion *ar)
}
/* channel filter next to scrubbing area */
ED_channel_search_draw(C, ar, ac.ads);
ED_time_scrub_channel_search_draw(C, ar, ac.ads);
/* reset view matrix */
UI_view2d_view_restore(C);