Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous.
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@@ -237,7 +237,7 @@ static void action_main_region_draw(const bContext *C, ARegion *ar)
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UI_view2d_view_restore(C);
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/* scrubbing region */
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ED_scrubbing_draw(ar, scene, saction->flag & SACTION_DRAWTIME, true);
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ED_time_scrub_draw(ar, scene, saction->flag & SACTION_DRAWTIME, true);
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/* scrollers */
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scrollers = UI_view2d_scrollers_calc(v2d, NULL);
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@@ -281,7 +281,7 @@ static void action_channel_region_draw(const bContext *C, ARegion *ar)
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}
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/* channel filter next to scrubbing area */
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ED_channel_search_draw(C, ar, ac.ads);
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ED_time_scrub_channel_search_draw(C, ar, ac.ads);
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/* reset view matrix */
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UI_view2d_view_restore(C);
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