OpenSubdiv: Refactor, move device specific code to own files
Also, move all device files to own folder. Makes it so checks for device availability are done in a localized place.
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intern/opensubdiv/internal/device/device_context_cuda.h
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38
intern/opensubdiv/internal/device/device_context_cuda.h
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// Copyright 2020 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Author: Sergey Sharybin
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#ifndef OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_
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#define OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_
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namespace blender {
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namespace opensubdiv {
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class CUDADeviceContext {
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public:
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// Stateless check to see whether CUDA functionality is available on this
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// platform.
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static bool isSupported();
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CUDADeviceContext();
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~CUDADeviceContext();
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};
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} // namespace opensubdiv
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} // namespace blender
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#endif // _OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_
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