Cleanup: move public doc-strings into headers for 'gpu'
Ref T92709
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@@ -84,7 +84,6 @@ void GLStateManager::apply_state()
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active_fb->apply_state();
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};
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/* Will set all the states regardless of the current ones. */
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void GLStateManager::force_state()
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{
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/* Little exception for clip distances since they need to keep the old count correct. */
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@@ -482,7 +481,6 @@ void GLStateManager::texture_bind(Texture *tex_, eGPUSamplerState sampler_type,
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dirty_texture_binds_ |= 1ULL << unit;
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}
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/* Bind the texture to slot 0 for editing purpose. Used by legacy pipeline. */
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void GLStateManager::texture_bind_temp(GLTexture *tex)
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{
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glActiveTexture(GL_TEXTURE0);
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