Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modifiers, nodes)
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@@ -801,7 +801,7 @@ static DerivedMesh *explodeMesh(ExplodeModifierData *emd,
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float rot[4];
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float cfra;
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/* float timestep; */
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int *facepa = emd->facepa;
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const int *facepa = emd->facepa;
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int totdup = 0, totvert = 0, totface = 0, totpart = 0, delface = 0;
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int i, v, u;
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unsigned int ed_v1, ed_v2, mindex = 0;
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