Cleanup: follow our code style for float literals
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@@ -179,7 +179,7 @@ static float frand(void)
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y ^= (y << 15) & 0xefc60000UL;
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y ^= (y >> 18);
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return (float)y / 4294967296.f;
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return (float)y / 4294967296.0f;
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}
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/*------------------------------------------------------------*/
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@@ -258,8 +258,8 @@ static float turb(
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{
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float amp, out, t;
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int i;
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amp = 1.f;
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out = (float)(2.0f * BLI_noise_generic_noise(1.f, x, y, z, false, nb) - 1.0f);
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amp = 1.0f;
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out = (float)(2.0f * BLI_noise_generic_noise(1.0f, x, y, z, false, nb) - 1.0f);
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if (hard) {
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out = fabsf(out);
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}
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@@ -268,7 +268,7 @@ static float turb(
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x *= freqscale;
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y *= freqscale;
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z *= freqscale;
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t = (float)(amp * (2.0f * BLI_noise_generic_noise(1.f, x, y, z, false, nb) - 1.0f));
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t = (float)(amp * (2.0f * BLI_noise_generic_noise(1.0f, x, y, z, false, nb) - 1.0f));
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if (hard) {
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t = fabsf(t);
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}
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@@ -291,7 +291,7 @@ static void vTurb(float x,
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{
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float amp, t[3];
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int i;
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amp = 1.f;
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amp = 1.0f;
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noise_vector(x, y, z, nb, v);
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if (hard) {
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v[0] = fabsf(v[0]);
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