Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r

This commit is contained in:
2014-11-16 13:57:58 +01:00
parent 080c1d4567
commit 7d040d2a08
96 changed files with 194 additions and 194 deletions

View File

@@ -200,7 +200,7 @@ static PyObject *GPU_export_shader(PyObject *UNUSED(self), PyObject *args, PyObj
if (shader->vertex) {
PY_DICT_ADD_STRING(result, shader, vertex);
}
seq = PyList_New(BLI_countlist(&shader->uniforms));
seq = PyList_New(BLI_listbase_count(&shader->uniforms));
for (i = 0, uniform = shader->uniforms.first; uniform; uniform = uniform->next, i++) {
dict = PyDict_New();
PY_DICT_ADD_STRING(dict, uniform, varname);
@@ -229,7 +229,7 @@ static PyObject *GPU_export_shader(PyObject *UNUSED(self), PyObject *args, PyObj
PyDict_SetItemString(result, "uniforms", seq);
Py_DECREF(seq);
seq = PyList_New(BLI_countlist(&shader->attributes));
seq = PyList_New(BLI_listbase_count(&shader->attributes));
for (i = 0, attribute = shader->attributes.first; attribute; attribute = attribute->next, i++) {
dict = PyDict_New();
PY_DICT_ADD_STRING(dict, attribute, varname);