move GPU_code_generate_glsl_lib to GPU_extensions_init. This makes more sense as we cleanup the library string in GPU_extensions_exit. Thanks to Mitchel Stokes for reporting and proposing this

This commit is contained in:
2011-12-17 12:58:20 +00:00
parent 04fbfc2179
commit 7d2fbfeb9f
2 changed files with 4 additions and 1 deletions

View File

@@ -112,6 +112,10 @@ void GPU_extensions_init(void)
if (!GLEW_ARB_vertex_shader) GG.glslsupport = 0;
if (!GLEW_ARB_fragment_shader) GG.glslsupport = 0;
if(GG.glslsupport){
GPU_code_generate_glsl_lib();
}
glGetIntegerv(GL_RED_BITS, &r);
glGetIntegerv(GL_GREEN_BITS, &g);
glGetIntegerv(GL_BLUE_BITS, &b);

View File

@@ -176,7 +176,6 @@ void WM_init(bContext *C, int argc, const char **argv)
GPU_extensions_init();
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
GPU_set_anisotropic(U.anisotropic_filter);
GPU_code_generate_glsl_lib();
UI_init();
}