Fix for bug #3802: Display problems with modifiers and uv face select
The bug reported here was already fixed some weeks ago, but there were more issues. Modifier display in face select and paint modes was never properly finished. This fixes some small drawing update glitches, and only allows modifiers that preserve a mapping to the original mesh to be applied. Otherwise selection and painting isn't even possible.
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@@ -53,6 +53,7 @@ void face_select(void);
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void face_borderselect(void);
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void uv_autocalc_tface(void);
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void set_faceselect(void);
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void set_texturepaint(void);
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void face_draw(void);
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void get_same_uv(void);
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void seam_mark_clear_tface(short mode);
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