BGE: New Mouse Actuator
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes.
This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE.
The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls.
{F94520}
{F91859}
Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920}
Reviewers: moguri
Reviewed By: moguri
CC: gomer, lordodin
Differential Revision: https://developer.blender.org/D559
This commit is contained in:
@@ -87,6 +87,7 @@ extern "C" {
|
||||
#include "KX_SCA_DynamicActuator.h"
|
||||
#include "KX_SteeringActuator.h"
|
||||
#include "KX_NavMeshObject.h"
|
||||
#include "KX_MouseActuator.h"
|
||||
|
||||
#include "SCA_IInputDevice.h"
|
||||
#include "SCA_PropertySensor.h"
|
||||
@@ -1820,6 +1821,12 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
|
||||
KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_BLEND, BL_Action::ACT_BLEND_BLEND);
|
||||
KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_ADD, BL_Action::ACT_BLEND_ADD);
|
||||
|
||||
/* Mouse Actuator object axis*/
|
||||
KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_X, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_X);
|
||||
KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Y, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Y);
|
||||
KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Z, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Z);
|
||||
|
||||
|
||||
// Check for errors
|
||||
if (PyErr_Occurred())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user