Merge branch 'blender-v3.0-release'
This commit is contained in:
@@ -42,8 +42,13 @@ class SimpleMouseOperator(bpy.types.Operator):
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self.y = event.mouse_y
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return self.execute(context)
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(SimpleMouseOperator.bl_idname, text="Simple Mouse Operator")
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# Register and add to the view menu (required to also use F3 search "Simple Mouse Operator" for quick access)
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bpy.utils.register_class(SimpleMouseOperator)
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bpy.types.VIEW3D_MT_view.append(menu_func)
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# Test call to the newly defined operator.
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# Here we call the operator and invoke it, meaning that the settings are taken
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@@ -43,7 +43,7 @@ def menu_func(self, context):
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self.layout.operator(ExportSomeData.bl_idname, text="Text Export Operator")
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# Register and add to the file selector
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# Register and add to the file selector (required to also use F3 search "Text Export Operator" for quick access)
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bpy.utils.register_class(ExportSomeData)
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bpy.types.TOPBAR_MT_file_export.append(menu_func)
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@@ -27,8 +27,14 @@ class DialogOperator(bpy.types.Operator):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(DialogOperator.bl_idname, text="Dialog Operator")
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# Register and add to the object menu (required to also use F3 search "Dialog Operator" for quick access)
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bpy.utils.register_class(DialogOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# Test call.
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bpy.ops.object.dialog_operator('INVOKE_DEFAULT')
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@@ -41,8 +41,13 @@ class CustomDrawOperator(bpy.types.Operator):
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col.prop(self, "my_string")
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(CustomDrawOperator.bl_idname, text="Custom Draw Operator")
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# Register and add to the object menu (required to also use F3 search "Custom Draw Operator" for quick access)
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bpy.utils.register_class(CustomDrawOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# test call
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bpy.ops.object.custom_draw('INVOKE_DEFAULT')
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@@ -55,8 +55,13 @@ class ModalOperator(bpy.types.Operator):
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(ModalOperator.bl_idname, text="Modal Operator")
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# Register and add to the object menu (required to also use F3 search "Modal Operator" for quick access)
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bpy.utils.register_class(ModalOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# test call
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bpy.ops.object.modal_operator('INVOKE_DEFAULT')
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@@ -31,8 +31,13 @@ class SearchEnumOperator(bpy.types.Operator):
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context.window_manager.invoke_search_popup(self)
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return {'RUNNING_MODAL'}
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(SearchEnumOperator.bl_idname, text="Search Enum Operator")
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# Register and add to the object menu (required to also use F3 search "Search Enum Operator" for quick access)
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bpy.utils.register_class(SearchEnumOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# test call
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bpy.ops.object.search_enum_operator('INVOKE_DEFAULT')
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@@ -22,8 +22,13 @@ class HelloWorldOperator(bpy.types.Operator):
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print("Hello World")
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return {'FINISHED'}
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# Only needed if you want to add into a dynamic menu
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def menu_func(self, context):
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self.layout.operator(HelloWorldOperator.bl_idname, text="Hello World Operator")
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# Register and add to the view menu (required to also use F3 search "Hello World Operator" for quick access)
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bpy.utils.register_class(HelloWorldOperator)
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bpy.types.VIEW3D_MT_view.append(menu_func)
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# test call to the newly defined operator
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bpy.ops.wm.hello_world()
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