Geometry Nodes: new Realize Instances node

This node has a simple geometry input and output.
If the input geometry contains instances, they will be realized
into actual geometry. When there are many instances, this can
be very slow and memory intensive. Generally, instances should
only be made real when necessary, e.g. when every instance
should be deformed independently.

Differential Revision: https://developer.blender.org/D12556
This commit is contained in:
2021-09-20 12:37:52 +02:00
parent 029d042e85
commit 7da9da2b27
7 changed files with 54 additions and 0 deletions

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@@ -546,6 +546,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeJoinGeometry"),
NodeItem("GeometryNodeSeparateComponents"),
NodeItem("GeometryNodeSetPosition", poll=geometry_nodes_fields_poll),
NodeItem("GeometryNodeRealizeInstances", poll=geometry_nodes_fields_poll),
]),
GeometryNodeCategory("GEO_INPUT", "Input", items=[
NodeItem("GeometryNodeObjectInfo"),