Merged changes in the trunk up to revision 39826.
Made a major amount of conflict resolution for code adaptation to the animation system updates introduced in the Pepper branch recently merged to the trunk. Resolved conflicts: source/blender/blenkernel/intern/anim_sys.c source/blender/blenkernel/intern/library.c source/blender/editors/animation/anim_channels_defines.c source/blender/editors/animation/anim_channels_edit.c source/blender/editors/animation/anim_filter.c source/blender/editors/animation/keyframes_draw.c source/blender/editors/animation/keyframes_edit.c source/blender/editors/include/ED_anim_api.h source/blender/editors/space_nla/nla_buttons.c source/blender/editors/space_nla/nla_channels.c source/blender/makesdna/DNA_action_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_main_api.c
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@@ -215,7 +215,19 @@ Functions
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:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
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:rtype: boolean
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.. function:: setAnisotropicFiltering(level)
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Set the anisotropic filtering level for textures.
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:arg level: The new anisotropic filtering level to use
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:type level: integer (must be one of 1, 2, 4, 8, 16)
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.. function:: getAnisotropicFiltering()
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Get the anisotropic filtering level used for textures.
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:rtype: integer (one of 1, 2, 4, 8, 16)
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.. function:: drawLine(fromVec,toVec,color)
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Draw a line in the 3D scene.
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@@ -1539,6 +1539,67 @@ Game Types (bge.types)
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Return the value matching key, or the default value if its not found.
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:return: The key value or a default.
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.. method:: playAction(name, start_frame, end_frame, layer=0, priority=0 blendin=0, play_mode=ACT_MODE_PLAY, layer_weight=0.0, ipo_flags=0, speed=1.0)
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Plays an action.
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:arg name: the name of the action
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:type name: string
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:arg start: the start frame of the action
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:type start: float
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:arg end: the end frame of the action
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:type end: float
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:arg layer: the layer the action will play in (actions in different layers are added/blended together)
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:type layer: integer
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:arg priority: only play this action if there isn't an action currently playing in this layer with a higher (lower number) priority
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:type priority: integer
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:arg blendin: the amount of blending between this animation and the previous one on this layer
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:type blendin: float
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:arg play_mode: the play mode
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:type play_mode: KX_ACTION_PLAY, KX_ACTION_LOOP, or KX_ACTION_PING_PONG
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:arg layer_weight: how much of the previous layer to use for blending (0 = add)
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:type layer_weight: float
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:arg ipo_flags: flags for the old IPO behaviors (force, etc)
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:type ipo_flags: int bitfield
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:arg speed: the playback speed of the action as a factor (1.0 = normal speed, 2.0 = 2x speed, etc)
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:type speed: float
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.. method:: stopAction(layer=0)
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Stop playing the action on the given layer.
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:arg layer: The layer to stop playing.
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:type layer: integer
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.. method:: getActionFrame(layer=0)
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Gets the current frame of the action playing in the supplied layer.
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:arg layer: The layer that you want to get the frame from.
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:type layer: integer
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:return: The current frame of the action
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:rtype: float
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.. method:: setActionFrame(frame, layer=0)
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Set the current frame of the action playing in the supplied layer.
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:arg layer: The layer where you want to set the frame
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:type layer: integer
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:arg frame: The frame to set the action to
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:type frame: float
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.. method:: isPlayingAction(layer=0)
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Checks to see if there is an action playing in the given layer.
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:arg layer: The layer to check for a playing action.
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:type layer: integer
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:return: Whether or not the action is playing
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:rtype: boolean
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.. class:: KX_IpoActuator(SCA_IActuator)
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IPO actuator activates an animation.
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@@ -1236,7 +1236,6 @@ def rna2sphinx(BASEPATH):
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shutil.copy2(os.path.join(BASEPATH, "..", "rst", "change_log.rst"), BASEPATH)
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if not EXCLUDE_INFO_DOCS:
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for info, info_desc in INFO_DOCS:
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shutil.copy2(os.path.join(BASEPATH, "..", "rst", info), BASEPATH)
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