Fix for crash when duplicating image or render layer nodes.

These nodes use cached buffers (in sock->cache), which need to be cleared when duplicating the node, otherwise the buffer will be freed twice.
This commit is contained in:
Lukas Toenne
2011-09-07 12:46:30 +00:00
parent 68693b4532
commit 7db716599c
2 changed files with 12 additions and 2 deletions

View File

@@ -398,6 +398,11 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
sock->stack_index= 0;
sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL);
/* XXX some compositor node (e.g. image, render layers) still store
* some persistent buffer data here, need to clear this to avoid dangling pointers.
*/
sock->cache = NULL;
}
BLI_duplicatelist(&nnode->outputs, &node->outputs);
@@ -407,6 +412,11 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
sock->stack_index= 0;
sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL);
/* XXX some compositor node (e.g. image, render layers) still store
* some persistent buffer data here, need to clear this to avoid dangling pointers.
*/
sock->cache = NULL;
}
/* don't increase node->id users, freenode doesn't decrement either */