move make_prim_radius_prop into a generic function.
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@@ -141,14 +141,15 @@ void ED_object_rotation_from_view(struct bContext *C, float rot[3]);
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void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
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float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob,
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const float loc[3], const float rot[3], float primmat[4][4],
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int apply_diameter);
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bool apply_diameter);
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void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
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int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float loc[3], float rot[3],
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bool *enter_editmode, unsigned int *layer, bool *is_view_aligned);
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void ED_object_add_unit_props(struct wmOperatorType *ot);
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void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode);
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bool ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float loc[3], float rot[3],
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bool *enter_editmode, unsigned int *layer, bool *is_view_aligned);
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struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3],
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int enter_editmode, unsigned int layer);
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bool enter_editmode, unsigned int layer);
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void ED_object_single_users(struct Main *bmain, struct Scene *scene, bool full, bool copy_groups);
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void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
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