COLLADA conformance: don't write empty libraries for effect, image and animation
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@@ -57,10 +57,11 @@ public:
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/*COLLADASW::Surface *surface*/);
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COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
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//returns the array of mtex indices which have image
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//need this for exporting textures
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private:
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/** Fills the array of mtex indices which have image. Used for exporting images. */
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void createTextureIndices(Material *ma, std::vector<int> &indices);
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bool hasEffects(Scene *sce);
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};
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#endif
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