Adding "build_options" to bpy.app, a frozenset containing strings matching optional feature's build defines (like 'FFMPEG', 'MOD_BOOLEAN', 'INTERNATIONAL', etc.) for all enabled elements.
Note I tried to select all interesting defines, but this might be extended if needed...
This commit is contained in:
176
source/blender/python/intern/bpy_app_build_options.c
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176
source/blender/python/intern/bpy_app_build_options.c
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Bastien Montagne
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/intern/bpy_app_build_options.c
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* \ingroup pythonintern
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "bpy_app_build_options.h"
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static PyObject *make_build_options(void)
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{
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PyObject *build_options = PyFrozenSet_New(NULL);
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#define SetStrItem(str) \
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PySet_Add(build_options, PyUnicode_FromString(str));
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#ifdef WITH_AUDASPACE
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SetStrItem("AUDASPACE");
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#endif
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#ifdef WITH_BULLET
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SetStrItem("BULLET");
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#endif
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#ifdef WITH_AVI
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SetStrItem("CODEC_AVI");
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#endif
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#ifdef WITH_FFMPEG
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SetStrItem("CODEC_FFMPEG");
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#endif
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#ifdef WITH_QUICKTIME
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SetStrItem("CODEC_QUICKTIME");
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#endif
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#ifdef WITH_SNDFILE
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SetStrItem("CODEC_SNDFILE");
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#endif
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#ifdef WITH_COMPOSITOR
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SetStrItem("COMPOSITOR");
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#endif
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#ifdef WITH_CYCLES
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SetStrItem("CYCLES");
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#endif
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#ifdef WITH_CYCLES_OSL
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SetStrItem("CYCLES_OSL");
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#endif
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#ifdef WITH_GAMEENGINE
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SetStrItem("GAMEENGINE");
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#endif
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#ifdef WITH_CINEON
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SetStrItem("IMAGE_CINEON");
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#endif
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#ifdef WITH_DDS
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SetStrItem("IMAGE_DDS");
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#endif
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#ifdef WITH_FRAMESERVER
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SetStrItem("IMAGE_FRAMESERVER");
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#endif
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#ifdef WITH_HDR
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SetStrItem("IMAGE_HDR");
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#endif
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#ifdef WITH_OPENEXR
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SetStrItem("IMAGE_OPENEXR");
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#endif
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#ifdef WITH_OPENJPEG
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SetStrItem("IMAGE_OPENJPEG");
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#endif
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#ifdef WITH_REDCODE
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SetStrItem("IMAGE_REDCODE");
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#endif
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#ifdef WITH_TIFF
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SetStrItem("IMAGE_TIFF");
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#endif
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#ifdef WITH_INPUT_NDOF
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SetStrItem("INPUT_NDOF");
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#endif
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#ifdef WITH_INTERNATIONAL
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SetStrItem("INTERNATIONAL");
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#endif
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#ifdef WITH_JACK
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SetStrItem("JACK");
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#endif
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#ifdef WITH_LIBMV
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SetStrItem("LIBMV");
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#endif
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#ifdef WITH_MOD_BOOLEAN
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SetStrItem("MOD_BOOLEAN");
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#endif
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#ifdef WITH_MOD_FLUID
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SetStrItem("MOD_FLUID");
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#endif
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#ifdef WITH_OCEANSIM
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SetStrItem("MOD_OCEANSIM");
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#endif
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#ifdef WITH_MOD_REMESH
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SetStrItem("MOD_REMESH");
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#endif
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#ifdef WITH_SMOKE
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SetStrItem("MOD_SMOKE");
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#endif
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#ifdef WITH_OPENAL
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SetStrItem("OPENAL");
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#endif
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#ifdef WITH_COLLADA
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SetStrItem("COLLADA");
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#endif
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#ifdef WITH_PLAYER
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SetStrItem("PLAYER");
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#endif
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#undef SetStrItem
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if (PyErr_Occurred()) {
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Py_CLEAR(build_options);
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return NULL;
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}
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return build_options;
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}
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PyObject *BPY_app_build_options_struct(void)
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{
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PyObject *ret;
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ret = make_build_options();
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return ret;
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}
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