build generic modules in their own lib, compiling without the game engine would fail because bpy_internal_import.c wasnt being included.

(scons only)
This commit is contained in:
2009-06-18 04:36:45 +00:00
parent 489db9994d
commit 7e57823c47
2 changed files with 3 additions and 25 deletions

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@@ -16,6 +16,6 @@ if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc') and env['BF_DEBUG']:
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])
# generic XXX todo, BGE currently uses these externally
# sources = env.Glob('generic/*.c')
# env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])
# generic
sources = env.Glob('generic/*.c')
env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [361]) # ketsji is 360