Cleanup: use uint/uchar types in GPU
This commit is contained in:
@@ -487,7 +487,7 @@ void GPU_framebuffer_viewport_set(GPUFrameBuffer *fb, int x, int y, int w, int h
|
||||
|
||||
void GPU_framebuffer_clear(
|
||||
GPUFrameBuffer *fb, GPUFrameBufferBits buffers,
|
||||
const float clear_col[4], float clear_depth, unsigned int clear_stencil)
|
||||
const float clear_col[4], float clear_depth, uint clear_stencil)
|
||||
{
|
||||
CHECK_FRAMEBUFFER_IS_BOUND(fb);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user