Node editing usablity!
- Removed stupid idea to insert convertor nodes in Node Shaders, when a link is created by non-matching sockets. Now it works like Compositor, doing a default conversion. Works like this: 1 from 3 or 4 values: take average 3 from 1: copy to all 3 from 4: copy 3 4 from 1: copy to 3, set alpha to 1 4 from 3: copy 3, set alpha to 1 - Added select-linked in Nodes. Lkey or Shift+L. Also in pulldown menus
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@@ -163,6 +163,12 @@ static void do_node_selectmenu(void *arg, int event)
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case 2: /* select/deselect all */
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node_deselectall(snode, 1);
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break;
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case 3: /* select linked in */
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node_select_linked(snode, 0);
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break;
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case 4: /* select linked out */
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node_select_linked(snode, 1);
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break;
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}
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allqueue(REDRAWNODE, 0);
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}
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@@ -181,6 +187,8 @@ static uiBlock *node_selectmenu(void *arg_unused)
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uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Linked From|L", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Linked To|Shift L", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
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if(curarea->headertype==HEADERTOP) {
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uiBlockSetDirection(block, UI_DOWN);
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