Particles now got that force-hiding feature, too --> jahka: please take a look :)
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@@ -3306,7 +3306,7 @@ static void object_panel_collision(Object *ob)
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// collision options
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if(collmd)
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{
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uiDefButS(block, NUM, B_FIELD_CHANGE, "Absoption: ", 10,0,150,20, &collmd->absorbation, 0.0, 100, 1, 2, "How much of effector force gets lost during collision with this object (in percent).");
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uiDefButS(block, NUM, B_FIELD_CHANGE, "Absorption: ", 10,0,150,20, &collmd->absorption, 0.0, 100, 1, 2, "How much of effector force gets lost during collision with this object (in percent).");
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}
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}
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}
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