Bugfix #26367
Previous fix I did to make texture-node-paint work, accidentally cleared tags for compositing nodes to be done while editing.
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@@ -2821,10 +2821,11 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
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/* store new_node pointer to original */
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node->new_node->new_node= node;
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/* ensure new user input gets handled ok */
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node->new_node->need_exec= 0;
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if(ntree->type==NTREE_COMPOSIT) {
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/* ensure new user input gets handled ok, only composites (texture nodes will break, for painting since it uses no tags) */
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node->need_exec= 0;
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/* move over the compbufs */
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/* right after ntreeCopyTree() oldsock pointers are valid */
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