Previous fix I did to make texture-node-paint work, accidentally
cleared tags for compositing nodes to be done while editing.
This commit is contained in:
2011-03-05 17:04:30 +00:00
parent 3d0390a518
commit 7fb14d9138

View File

@@ -2821,10 +2821,11 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
/* store new_node pointer to original */
node->new_node->new_node= node;
/* ensure new user input gets handled ok */
node->new_node->need_exec= 0;
if(ntree->type==NTREE_COMPOSIT) {
/* ensure new user input gets handled ok, only composites (texture nodes will break, for painting since it uses no tags) */
node->need_exec= 0;
/* move over the compbufs */
/* right after ntreeCopyTree() oldsock pointers are valid */