Patch #7897 Texture Nodes!

Robin (Frrr) Allen did a decent job on this, so we can also welcome him
as a member in the svn committers team to maintain it!

I do the first commit with some minor fixes:
- get Makefiles work
- fix rounding issue with tiles on unit faces
- removed UI includes from tex node

A nice doc in wiki is here:
http://wiki.blender.org/index.php/User:Frr/TexnodeManual

On the todo for Robin is:
- When using one or more Texture-input nodes, you cannot edit them by activating
  (as works now for Material nodes).
- The new "output node" option fails on the default case, when only one
  output node is active. It then shows often a blank menu. Will get fixed asap.
- When using a NodeTree-Texture as input node, the menu for 'active output'
  should not show. NodeTree should ignore other nodetrees to keep things sane
  for now.
- On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for
  superior antialising of checkers/bricks.

General note; I know people are dying to get a full integrated shader system
with nodes. In theory we could merge this with Material Nodetrees... but I 
rather wait for a solid and very well thought out design proposal for this, 
also including design ideas for unifying with a shader language (GPU, CPU).
For the time being this is a nice extension of current textures. :)
This commit is contained in:
2008-11-12 19:03:50 +00:00
parent 3fd3a13efc
commit 8030cb03fd
49 changed files with 2795 additions and 63 deletions

View File

@@ -43,11 +43,13 @@
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_image_types.h"
#include "DNA_node_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BKE_image.h"
#include "BKE_node.h"
#include "BKE_plugin_types.h"
#include "BKE_utildefines.h"
@@ -114,6 +116,10 @@ void init_render_texture(Render *re, Tex *tex)
}
}
}
if(tex->nodetree && tex->use_nodes) {
ntreeBeginExecTree(tex->nodetree); /* has internal flag to detect it only does it once */
}
}
/* ------------------------------------------------------------------------- */
@@ -129,6 +135,20 @@ void init_render_textures(Render *re)
}
}
void end_render_texture(Tex *tex)
{
if(tex && tex->use_nodes && tex->nodetree)
ntreeEndExecTree(tex->nodetree);
}
void end_render_textures(void)
{
Tex *tex;
for(tex= G.main->tex.first; tex; tex= tex->id.next)
if(tex->id.us)
end_render_texture(tex);
}
/* ------------------------------------------------------------------------- */
@@ -691,6 +711,19 @@ static float voronoiTex(Tex *tex, float *texvec, TexResult *texres)
}
/* ------------------------------------------------------------------------- */
static int evalnodes(Tex *tex, float *texvec, TexResult *texres, short thread, short which_output)
{
short rv = TEX_INT;
bNodeTree *nodes = tex->nodetree;
ntreeTexExecTree(nodes, texres, texvec, 0, thread, tex, which_output);
if(texres->nor) rv |= TEX_NOR;
rv |= TEX_RGB;
return rv;
}
/* ------------------------------------------------------------------------- */
@@ -1130,13 +1163,17 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d
/* ************************************** */
static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
{
float tmpvec[3];
int retval=0; /* return value, int:0, col:1, nor:2, everything:3 */
texres->talpha= 0; /* is set when image texture returns alpha (considered premul) */
if(tex->use_nodes && tex->nodetree) {
retval = evalnodes(tex, texvec, texres, thread, which_output);
}
else
switch(tex->type) {
case 0:
@@ -1236,7 +1273,11 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
* the color values are set before using the r/g/b values, otherwise you may use uninitialized values - Campbell */
int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
{
return multitex_thread(tex, texvec, dxt, dyt, osatex, texres, 0, 0);
}
int multitex_thread(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
{
if(tex==NULL) {
memset(texres, 0, sizeof(TexResult));
return 0;
@@ -1264,10 +1305,10 @@ int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, Te
do_2d_mapping(&mtex, texvec_l, NULL, NULL, dxt_l, dyt_l);
return multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres);
return multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output);
}
else
return multitex(tex, texvec, dxt, dyt, osatex, texres);
return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output);
}
/* ------------------------------------------------------------------------- */
@@ -1671,7 +1712,7 @@ void do_material_tex(ShadeInput *shi)
}
}
rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres);
rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
/* texture output */
@@ -2055,7 +2096,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres);
rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres, 0, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2126,7 +2167,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
/* ------------------------------------------------------------------------- */
/* hor and zen are RGB vectors, blend is 1 float, should all be initialized */
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag)
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread)
{
MTex *mtex;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
@@ -2226,7 +2267,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
/* texture */
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres);
rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres, thread, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2407,7 +2448,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres);
rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2492,7 +2533,7 @@ int externtex(MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *t
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb= multitex(tex, texvec, dxt, dyt, 0, &texr);
rgb= multitex(tex, texvec, dxt, dyt, 0, &texr, 0, mtex->which_output);
if(rgb) {
texr.tin= (0.35*texr.tr+0.45*texr.tg+0.2*texr.tb);