DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
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@@ -523,7 +523,6 @@ typedef enum EEVEE_EffectsFlag {
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EFFECT_VELOCITY_BUFFER = (1 << 12), /* Not really an effect but a feature */
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EFFECT_TAA_REPROJECT = (1 << 13), /* should be mutually exclusive with EFFECT_TAA */
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EFFECT_DEPTH_DOUBLE_BUFFER = (1 << 14), /* Not really an effect but a feature */
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EFFECT_ALPHA_CHECKER = (1 << 15), /* Not really an effect but a feature */
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} EEVEE_EffectsFlag;
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typedef struct EEVEE_EffectsInfo {
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@@ -588,7 +587,6 @@ typedef struct EEVEE_EffectsInfo {
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/* Alpha Checker */
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float color_checker_dark[4];
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float color_checker_light[4];
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struct DRWView *checker_view;
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/* Other */
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float prev_persmat[4][4];
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/* Lookdev */
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@@ -1057,6 +1055,7 @@ void EEVEE_renderpasses_postprocess(EEVEE_ViewLayerData *sldata,
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EEVEE_Data *vedata,
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eScenePassType renderpass_type);
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void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
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void EEVEE_renderpasses_draw_debug(EEVEE_Data *vedata);
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void EEVEE_renderpasses_free(void);
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bool EEVEE_renderpasses_only_first_sample_pass_active(EEVEE_Data *vedata);
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