modified Text3d.Font
* Renamed Text3d.Font.New() to Text3d.Font.Load() since New was acring like load anyway. * Text3d.Font.Get() was just calling Text3d.Font.New(), made it get from a name or return a list of all fonts. * implimenetd getsetattrs * removed references to bones in the error messages * added users variable * renamed name to filename and added access to id.name
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
# Blender.Text3 module and the Text3d PyType object
|
||||
# Blender.Text3d module and the Text3d PyType object
|
||||
|
||||
"""
|
||||
The Blender.Text3d submodule.
|
||||
|
||||
Reference in New Issue
Block a user