modified Text3d.Font
* Renamed Text3d.Font.New() to Text3d.Font.Load() since New was acring like load anyway. * Text3d.Font.Get() was just calling Text3d.Font.New(), made it get from a name or return a list of all fonts. * implimenetd getsetattrs * removed references to bones in the error messages * added users variable * renamed name to filename and added access to id.name
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		| @@ -1,4 +1,4 @@ | ||||
| # Blender.Text3 module and the Text3d PyType object | ||||
| # Blender.Text3d module and the Text3d PyType object | ||||
|  | ||||
| """ | ||||
| The Blender.Text3d submodule. | ||||
|   | ||||
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