modified Text3d.Font

* Renamed Text3d.Font.New() to Text3d.Font.Load() since New was acring like load anyway.
* Text3d.Font.Get() was just calling Text3d.Font.New(),
  made it get from a name or return a list of all fonts.
* implimenetd getsetattrs
* removed references to bones in the error messages
* added users variable
* renamed name to filename and added access to id.name
This commit is contained in:
2006-08-06 07:34:25 +00:00
parent 199ac30459
commit 80f5a232d9
3 changed files with 349 additions and 200 deletions

View File

@@ -1,4 +1,4 @@
# Blender.Text3 module and the Text3d PyType object
# Blender.Text3d module and the Text3d PyType object
"""
The Blender.Text3d submodule.