Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the state of object you want to use for the BVH. Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty much the same, so mesh_create_eval_no_deform and mesh_create_eval_no_deform_render are as well. Issue reported on: T58734 Reviewers: sergey https://developer.blender.org/D4032
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@@ -23,6 +23,7 @@ set(INC
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../../blenlib
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../../blenkernel
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../../bmesh
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../../depsgraph
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../../makesdna
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../../../../intern/guardedalloc
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)
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