synched with trunk at revision 30243

This commit is contained in:
Nick Samarin
2010-07-14 07:35:39 +00:00
741 changed files with 31493 additions and 20303 deletions

View File

@@ -121,18 +121,21 @@ extern "C" {
#include "BLO_readfile.h"
}
#include "NG_NetworkScene.h" //Needed for sendMessage()
static void setSandbox(TPythonSecurityLevel level);
// 'local' copy of canvas ptr, for window height/width python scripts
#ifndef DISABLE_PYTHON
static RAS_ICanvas* gp_Canvas = NULL;
static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
#endif // DISABLE_PYTHON
static KX_Scene* gp_KetsjiScene = NULL;
static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
static RAS_IRasterizer* gp_Rasterizer = NULL;
static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
void KX_SetActiveScene(class KX_Scene* scene)
{
@@ -1317,6 +1320,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
/* 3. Constraint actuator */
/* XXX, TODO NXBGE, move constants names from KX_ACT_CONSTRAINT_foo to KX_CONSTRAINTACT_foo */
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
@@ -1325,10 +1329,10 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
@@ -1338,6 +1342,12 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
/* 4. Ipo actuator, simple part */
KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
@@ -1476,6 +1486,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
/* 2D Filter Actuator */
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
@@ -1491,7 +1502,8 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
/* Sound Actuator */
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
@@ -1499,18 +1511,12 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
/* State Actuator */
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
/* Game Actuator Modes */
KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
@@ -1708,7 +1714,7 @@ static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our
//static PyObject *g_oldimport = 0;
//static int g_security = 0;
void setSandbox(TPythonSecurityLevel level)
static void setSandbox(TPythonSecurityLevel level)
{
PyObject *m = PyImport_AddModule("__builtin__");
PyObject *d = PyModule_GetDict(m);
@@ -1835,7 +1841,7 @@ static void initPySysObjects(Main *maggie)
while(lib) {
/* lib->name wont work in some cases (on win32),
* even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
initPySysObjects__append(sys_path, lib->filename);
initPySysObjects__append(sys_path, lib->filepath);
lib= (Library *)lib->id.next;
}
@@ -1990,10 +1996,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
initGeometry();
initBGL();
initBLF();
#ifdef WITH_FFMPEG
initVideoTexture();
#endif
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
PyRun_SimpleString("__import__('sys').modules['bge']=[mod for mod in (type(__builtins__)('bge'), ) if mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')}) is None][0]");