Cleanup: rename object base flags to be more clear.

This commit is contained in:
2018-06-25 13:50:11 +02:00
parent a99dcab148
commit 817bf582c2
40 changed files with 114 additions and 117 deletions

View File

@@ -335,7 +335,7 @@ void BKE_view_layer_base_deselect_all(ViewLayer *view_layer)
void BKE_view_layer_base_select(struct ViewLayer *view_layer, Base *selbase)
{
view_layer->basact = selbase;
if ((selbase->flag & BASE_SELECTABLED) != 0) {
if ((selbase->flag & BASE_SELECTABLE) != 0) {
selbase->flag |= BASE_SELECTED;
}
}
@@ -659,12 +659,12 @@ static int layer_collection_sync(
if (((child_restrict & COLLECTION_RESTRICT_VIEW) == 0) &&
((object_restrict & OB_RESTRICT_VIEW) == 0))
{
base->flag |= BASE_VISIBLED | BASE_VISIBLE_VIEWPORT;
base->flag |= BASE_VISIBLE | BASE_ENABLED | BASE_ENABLED_VIEWPORT;
if (((child_restrict & COLLECTION_RESTRICT_SELECT) == 0) &&
((object_restrict & OB_RESTRICT_SELECT) == 0))
{
base->flag |= BASE_SELECTABLED;
base->flag |= BASE_SELECTABLE;
}
}
@@ -672,18 +672,18 @@ static int layer_collection_sync(
((object_restrict & OB_RESTRICT_RENDER) == 0))
{
base->flag |= BASE_VISIBLE_RENDER;
base->flag |= BASE_ENABLED_RENDER;
}
/* Update runtime flags used for display and tools. */
if (base->flag & BASE_VISIBLED) {
if (base->flag & BASE_VISIBLE) {
lc->runtime_flag |= LAYER_COLLECTION_HAS_ENABLED_OBJECTS;
}
if (base->flag & BASE_HIDE) {
if (base->flag & BASE_HIDDEN) {
view_layer->runtime_flag |= VIEW_LAYER_HAS_HIDE;
}
else if (base->flag & BASE_VISIBLED) {
else if (base->flag & BASE_VISIBLE) {
lc->runtime_flag |= LAYER_COLLECTION_HAS_VISIBLE_OBJECTS;
}
@@ -722,7 +722,7 @@ void BKE_layer_collection_sync(const Scene *scene, ViewLayer *view_layer)
/* Clear visible and selectable flags to be reset. */
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
base->flag &= ~(BASE_VISIBLED | BASE_SELECTABLED | BASE_VISIBLE_VIEWPORT | BASE_VISIBLE_RENDER);
base->flag &= ~(BASE_VISIBLE | BASE_ENABLED | BASE_SELECTABLE | BASE_ENABLED_VIEWPORT | BASE_ENABLED_RENDER);
}
view_layer->runtime_flag = 0;
@@ -832,7 +832,7 @@ bool BKE_layer_collection_objects_select(ViewLayer *view_layer, LayerCollection
}
}
else {
if ((base->flag & BASE_SELECTABLED) && !(base->flag & BASE_SELECTED)) {
if ((base->flag & BASE_SELECTABLE) && !(base->flag & BASE_SELECTED)) {
base->flag |= BASE_SELECTED;
changed = true;
}
@@ -875,32 +875,20 @@ bool BKE_layer_collection_has_selected_objects(ViewLayer *view_layer, LayerColle
/* ---------------------------------------------------------------------- */
/* Test base visibility when BASE_VISIBLED has not been set yet. */
static bool base_is_visible(Base *base, eEvaluationMode mode)
{
if (mode == DAG_EVAL_VIEWPORT) {
return ((base->flag & BASE_VISIBLE_VIEWPORT) != 0) &&
((base->flag & BASE_HIDE) == 0);
}
else {
return ((base->flag & BASE_VISIBLE_RENDER) != 0);
}
}
/* Update after toggling visibility of an object base. */
void BKE_base_set_visible(Scene *scene, ViewLayer *view_layer, Base *base, bool extend)
{
if (!extend) {
/* Make only one base visible. */
for (Base *other = view_layer->object_bases.first; other; other = other->next) {
other->flag |= BASE_HIDE;
other->flag |= BASE_HIDDEN;
}
base->flag &= ~BASE_HIDE;
base->flag &= ~BASE_HIDDEN;
}
else {
/* Toggle visibility of one base. */
base->flag ^= BASE_HIDE;
base->flag ^= BASE_HIDDEN;
}
BKE_layer_collection_sync(scene, view_layer);
@@ -911,7 +899,7 @@ void BKE_layer_collection_set_visible(Scene *scene, ViewLayer *view_layer, Layer
if (!extend) {
/* Make only objects from one collection visible. */
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
base->flag |= BASE_HIDE;
base->flag |= BASE_HIDDEN;
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(lc->collection, ob)
@@ -919,7 +907,7 @@ void BKE_layer_collection_set_visible(Scene *scene, ViewLayer *view_layer, Layer
Base *base = BLI_ghash_lookup(view_layer->object_bases_hash, ob);
if (base) {
base->flag &= ~BASE_HIDE;
base->flag &= ~BASE_HIDDEN;
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
@@ -936,10 +924,10 @@ void BKE_layer_collection_set_visible(Scene *scene, ViewLayer *view_layer, Layer
if (base) {
if (hide) {
base->flag |= BASE_HIDE;
base->flag |= BASE_HIDDEN;
}
else {
base->flag &= ~BASE_HIDE;
base->flag &= ~BASE_HIDDEN;
}
}
}
@@ -1130,12 +1118,12 @@ void BKE_view_layer_selected_objects_iterator_end(BLI_Iterator *UNUSED(iter))
void BKE_view_layer_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
{
objects_iterator_begin(iter, data_in, BASE_VISIBLED);
objects_iterator_begin(iter, data_in, BASE_VISIBLE);
}
void BKE_view_layer_visible_objects_iterator_next(BLI_Iterator *iter)
{
objects_iterator_next(iter, BASE_VISIBLED);
objects_iterator_next(iter, BASE_VISIBLE);
}
void BKE_view_layer_visible_objects_iterator_end(BLI_Iterator *UNUSED(iter))
@@ -1206,12 +1194,12 @@ void BKE_view_layer_selected_bases_iterator_end(BLI_Iterator *UNUSED(iter))
void BKE_view_layer_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in)
{
object_bases_iterator_begin(iter, data_in, BASE_VISIBLED);
object_bases_iterator_begin(iter, data_in, BASE_VISIBLE);
}
void BKE_view_layer_visible_bases_iterator_next(BLI_Iterator *iter)
{
object_bases_iterator_next(iter, BASE_VISIBLED);
object_bases_iterator_next(iter, BASE_VISIBLE);
}
void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *UNUSED(iter))
@@ -1269,7 +1257,7 @@ void BKE_view_layer_renderable_objects_iterator_next(BLI_Iterator *iter)
if (ob->id.flag & LIB_TAG_DOIT) {
ob->id.flag &= ~LIB_TAG_DOIT;
if ((base->flag & BASE_VISIBLED) != 0) {
if ((base->flag & BASE_VISIBLE) != 0) {
iter->skip = false;
iter->current = ob;
}
@@ -1377,6 +1365,7 @@ void BKE_layer_eval_view_layer(
/* Visibility based on depsgraph mode. */
const eEvaluationMode mode = DEG_get_mode(depsgraph);
const int base_flag = (mode == DAG_EVAL_VIEWPORT) ? BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER;
/* Create array of bases, for fast index-based lookup. */
const int num_object_bases = BLI_listbase_count(&view_layer->object_bases);
@@ -1385,16 +1374,20 @@ void BKE_layer_eval_view_layer(
num_object_bases, sizeof(Base *), "view_layer->object_bases_array");
int base_index = 0;
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
/* Set visibility. */
if (base_is_visible(base, mode)) {
base->flag |= BASE_VISIBLED;
/* Compute visibility for depsgraph evaluation mode. */
if (base->flag & base_flag) {
base->flag |= BASE_ENABLED | BASE_VISIBLE;
if (mode == DAG_EVAL_VIEWPORT && (base->flag & BASE_HIDDEN)) {
base->flag &= ~BASE_VISIBLE;
}
}
else {
base->flag &= ~(BASE_VISIBLED | BASE_SELECTABLED);
base->flag &= ~(BASE_ENABLED | BASE_VISIBLE | BASE_SELECTABLE);
}
/* If base is not selectabled, clear select. */
if ((base->flag & BASE_SELECTABLED) == 0) {
if ((base->flag & BASE_SELECTABLE) == 0) {
base->flag &= ~BASE_SELECTED;
}