Cleanup: rename object base flags to be more clear.
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		@@ -423,7 +423,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
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							(*matar)[actcol] = mat;
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					}
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					else if (base->object->type == OB_LAMP) {
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						base->flag |= BASE_VISIBLED;
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						base->flag |= BASE_VISIBLE;
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					}
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				}
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			}
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