split dissolve into 3 different operators (face/edge/vert).
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@@ -101,7 +101,9 @@ void ED_operatortypes_mesh(void)
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WM_operatortype_append(MESH_OT_beautify_fill);
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WM_operatortype_append(MESH_OT_quads_convert_to_tris);
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WM_operatortype_append(MESH_OT_tris_convert_to_quads);
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WM_operatortype_append(MESH_OT_dissolve);
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WM_operatortype_append(MESH_OT_dissolve_verts);
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WM_operatortype_append(MESH_OT_dissolve_edges);
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WM_operatortype_append(MESH_OT_dissolve_faces);
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WM_operatortype_append(MESH_OT_dissolve_limited);
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WM_operatortype_append(MESH_OT_faces_shade_smooth);
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WM_operatortype_append(MESH_OT_faces_shade_flat);
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