quiet double-promotion warnings, change octree.cpp to use a float (vector accumulated into a float anyway)
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@@ -7056,12 +7056,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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/* set dynamic boundaries to draw the volume
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* also scale cube to global space to equalize volume slicing on all axises
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* (its scaled back before drawing) */
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p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabs(ob->size[0]);
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p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabs(ob->size[1]);
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p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabs(ob->size[2]);
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p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabs(ob->size[0]);
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p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabs(ob->size[1]);
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p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabs(ob->size[2]);
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p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
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p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
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p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
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p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
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p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
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p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
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if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
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smd->domain->tex = NULL;
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