style cleanup: pep8, indentation
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@@ -399,7 +399,7 @@ const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
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PyObject *PyC_UnicodeFromByteAndSize(const char *str, Py_ssize_t size)
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{
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PyObject *result = PyUnicode_FromStringAndSize(str, size);
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PyObject *result = PyUnicode_FromStringAndSize(str, size);
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if (result) {
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/* 99% of the time this is enough but we better support non unicode
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* chars since blender doesnt limit this */
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