Eevee: Remove some of the non-necessary uniforms
The remaining ones are from the attributes linear/srgb switches and from nodes that should be pruned before running their _gpu function.
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@@ -124,6 +124,11 @@ typedef enum GPUMatType {
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GPU_MATERIAL_TYPE_WORLD = 2,
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} GPUMatType;
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typedef enum GPUMatFlag {
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GPU_MATFLAG_DIFFUSE = (1 << 0),
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GPU_MATFLAG_GLOSSY = (1 << 1),
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GPU_MATFLAG_REFRACT = (1 << 2),
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} GPUMatFlag;
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typedef enum GPUBlendMode {
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GPU_BLEND_SOLID = 0,
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@@ -270,6 +275,9 @@ bool GPU_material_do_color_management(GPUMaterial *mat);
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bool GPU_material_use_domain_surface(GPUMaterial *mat);
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bool GPU_material_use_domain_volume(GPUMaterial *mat);
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void GPU_material_flag_set(GPUMaterial *mat, GPUMatFlag flag);
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bool GPU_material_flag_get(GPUMaterial *mat, GPUMatFlag flag);
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void GPU_pass_cache_init(void);
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void GPU_pass_cache_garbage_collect(void);
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void GPU_pass_cache_free(void);
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