Python fixes:
Reenabled the setScript/getScript methods for python controller bricks. Set the ray source point to MouseFocusSensor.getRaySource works. Added: Python -> MT_Quaternion MT_Matrix4x4, MT_Matrix3x3, MT_Vector3, MT_Point3 -> Python Correct transform of frustum bound sphere centre point to world coordinates
This commit is contained in:
@@ -177,6 +177,49 @@ MT_Vector4 MT_Vector4FromPyList(PyObject* pylist)
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return vec;
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}
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MT_Quaternion MT_QuaternionFromPyList(PyObject* pylist)
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{
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MT_Quaternion vec(0., 0., 0., 1.);
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bool error=false;
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if (pylist->ob_type == &CListValue::Type)
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{
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CListValue* listval = (CListValue*) pylist;
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unsigned int numitems = listval->GetCount();
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if (numitems <= 4)
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{
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for (unsigned index=0;index<numitems;index++)
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{
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vec[index] = listval->GetValue(index)->GetNumber();
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}
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} else
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{
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error = true;
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}
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} else
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{
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// assert the list is long enough...
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unsigned int numitems = PySequence_Size(pylist);
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if (numitems <= 4)
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{
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for (unsigned index=0;index<numitems;index++)
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{
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PyObject *item = PySequence_GetItem(pylist,index); /* new ref */
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vec[index] = PyFloat_AsDouble(item);
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Py_DECREF(item);
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}
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}
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else
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{
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error = true;
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}
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}
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if (error)
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PyErr_SetString(PyExc_TypeError, "Expected list of four items for Quaternion argument.");
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return vec;
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}
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MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
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{
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MT_Matrix4x4 mat;
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@@ -205,12 +248,79 @@ MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
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return mat;
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}
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bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank)
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{
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if (!pymat)
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return false;
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unsigned int x, y;
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if (pymat->ob_type == &CListValue::Type)
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{
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CListValue* listval = (CListValue*) pymat;
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if (listval->GetCount() == rank)
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{
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for (y = 0; y < rank; y++)
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{
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CListValue* vecval = (CListValue*)listval->GetValue(y);
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if (vecval->GetCount() != rank)
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return false;
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}
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return true;
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}
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return false;
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} else if (PySequence_Check(pymat))
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{
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unsigned int rows = PySequence_Size(pymat);
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if (rows != rank)
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return false;
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for (y = 0; y < rank; y++)
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{
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PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
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if (PySequence_Check(pyrow))
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{
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if (PySequence_Size(pyrow) != rank)
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{
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Py_DECREF(pyrow);
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return false;
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}
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}
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Py_DECREF(pyrow);
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}
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return true;
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}
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return false;
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}
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MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
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{
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MT_Matrix3x3 mat;
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bool error = false;
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mat.setIdentity();
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if (PySequence_Check(pymat))
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if (pymat->ob_type == &CListValue::Type)
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{
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unsigned int row, col;
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CListValue* listval = (CListValue*) pymat;
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if (listval->GetCount() == 3)
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{
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for (row=0;row<3;row++) // each row has a 3-vector [x,y,z]
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{
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CListValue* vecval = (CListValue*)listval->GetValue(row);
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for (col=0;col<3 && col < vecval->GetCount();col++)
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{
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mat[row][col] = vecval->GetValue(col)->GetNumber();
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}
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}
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}
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else
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{
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error = true;
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if (error)
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PyErr_SetString(PyExc_TypeError, "Expected list of three items for 3x3 matrix argument.");
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}
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} else if (PySequence_Check(pymat))
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{
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unsigned int rows = PySequence_Size(pymat);
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for (unsigned int y = 0; y < rows && y < 3; y++)
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@@ -236,9 +346,28 @@ MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
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PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat)
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{
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return Py_BuildValue("[[ffff][ffff][ffff][ffff]]",
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PyFloat_FromDouble(mat[0][0]), PyFloat_FromDouble(mat[0][1]), PyFloat_FromDouble(mat[0][2]), PyFloat_FromDouble(mat[0][3]),
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PyFloat_FromDouble(mat[1][0]), PyFloat_FromDouble(mat[1][1]), PyFloat_FromDouble(mat[1][2]), PyFloat_FromDouble(mat[1][3]),
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PyFloat_FromDouble(mat[2][0]), PyFloat_FromDouble(mat[2][1]), PyFloat_FromDouble(mat[2][2]), PyFloat_FromDouble(mat[2][3]),
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PyFloat_FromDouble(mat[3][0]), PyFloat_FromDouble(mat[3][1]), PyFloat_FromDouble(mat[3][2]), PyFloat_FromDouble(mat[3][3]));
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mat[0][0], mat[0][1], mat[0][2], mat[0][3],
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mat[1][0], mat[1][1], mat[1][2], mat[1][3],
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mat[2][0], mat[2][1], mat[2][2], mat[2][3],
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mat[3][0], mat[3][1], mat[3][2], mat[3][3]);
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}
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PyObject* PyObjectFromMT_Matrix3x3(const MT_Matrix3x3 &mat)
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{
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return Py_BuildValue("[[fff][fff][fff]]",
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mat[0][0], mat[0][1], mat[0][2],
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mat[1][0], mat[1][1], mat[1][2],
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mat[2][0], mat[2][1], mat[2][2]);
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}
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PyObject* PyObjectFromMT_Vector3(const MT_Vector3 &vec)
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{
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return Py_BuildValue("[fff]",
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vec[0], vec[1], vec[2]);
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}
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PyObject* PyObjectFromMT_Point3(const MT_Point3 &pos)
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{
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return Py_BuildValue("[fff]",
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pos[0], pos[1], pos[2]);
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}
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