Python fixes:

Reenabled the setScript/getScript methods for python controller bricks.
Set the ray source point to MouseFocusSensor.getRaySource works.
Added: Python -> MT_Quaternion
MT_Matrix4x4, MT_Matrix3x3, MT_Vector3, MT_Point3 -> Python

Correct transform of frustum bound sphere centre point to world coordinates
This commit is contained in:
2004-05-26 12:09:17 +00:00
parent 3dd18c5c34
commit 8253d3e041
6 changed files with 174 additions and 14 deletions

View File

@@ -177,6 +177,49 @@ MT_Vector4 MT_Vector4FromPyList(PyObject* pylist)
return vec;
}
MT_Quaternion MT_QuaternionFromPyList(PyObject* pylist)
{
MT_Quaternion vec(0., 0., 0., 1.);
bool error=false;
if (pylist->ob_type == &CListValue::Type)
{
CListValue* listval = (CListValue*) pylist;
unsigned int numitems = listval->GetCount();
if (numitems <= 4)
{
for (unsigned index=0;index<numitems;index++)
{
vec[index] = listval->GetValue(index)->GetNumber();
}
} else
{
error = true;
}
} else
{
// assert the list is long enough...
unsigned int numitems = PySequence_Size(pylist);
if (numitems <= 4)
{
for (unsigned index=0;index<numitems;index++)
{
PyObject *item = PySequence_GetItem(pylist,index); /* new ref */
vec[index] = PyFloat_AsDouble(item);
Py_DECREF(item);
}
}
else
{
error = true;
}
}
if (error)
PyErr_SetString(PyExc_TypeError, "Expected list of four items for Quaternion argument.");
return vec;
}
MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
{
MT_Matrix4x4 mat;
@@ -205,12 +248,79 @@ MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
return mat;
}
bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank)
{
if (!pymat)
return false;
unsigned int x, y;
if (pymat->ob_type == &CListValue::Type)
{
CListValue* listval = (CListValue*) pymat;
if (listval->GetCount() == rank)
{
for (y = 0; y < rank; y++)
{
CListValue* vecval = (CListValue*)listval->GetValue(y);
if (vecval->GetCount() != rank)
return false;
}
return true;
}
return false;
} else if (PySequence_Check(pymat))
{
unsigned int rows = PySequence_Size(pymat);
if (rows != rank)
return false;
for (y = 0; y < rank; y++)
{
PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
if (PySequence_Check(pyrow))
{
if (PySequence_Size(pyrow) != rank)
{
Py_DECREF(pyrow);
return false;
}
}
Py_DECREF(pyrow);
}
return true;
}
return false;
}
MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
{
MT_Matrix3x3 mat;
bool error = false;
mat.setIdentity();
if (PySequence_Check(pymat))
if (pymat->ob_type == &CListValue::Type)
{
unsigned int row, col;
CListValue* listval = (CListValue*) pymat;
if (listval->GetCount() == 3)
{
for (row=0;row<3;row++) // each row has a 3-vector [x,y,z]
{
CListValue* vecval = (CListValue*)listval->GetValue(row);
for (col=0;col<3 && col < vecval->GetCount();col++)
{
mat[row][col] = vecval->GetValue(col)->GetNumber();
}
}
}
else
{
error = true;
if (error)
PyErr_SetString(PyExc_TypeError, "Expected list of three items for 3x3 matrix argument.");
}
} else if (PySequence_Check(pymat))
{
unsigned int rows = PySequence_Size(pymat);
for (unsigned int y = 0; y < rows && y < 3; y++)
@@ -236,9 +346,28 @@ MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat)
{
return Py_BuildValue("[[ffff][ffff][ffff][ffff]]",
PyFloat_FromDouble(mat[0][0]), PyFloat_FromDouble(mat[0][1]), PyFloat_FromDouble(mat[0][2]), PyFloat_FromDouble(mat[0][3]),
PyFloat_FromDouble(mat[1][0]), PyFloat_FromDouble(mat[1][1]), PyFloat_FromDouble(mat[1][2]), PyFloat_FromDouble(mat[1][3]),
PyFloat_FromDouble(mat[2][0]), PyFloat_FromDouble(mat[2][1]), PyFloat_FromDouble(mat[2][2]), PyFloat_FromDouble(mat[2][3]),
PyFloat_FromDouble(mat[3][0]), PyFloat_FromDouble(mat[3][1]), PyFloat_FromDouble(mat[3][2]), PyFloat_FromDouble(mat[3][3]));
mat[0][0], mat[0][1], mat[0][2], mat[0][3],
mat[1][0], mat[1][1], mat[1][2], mat[1][3],
mat[2][0], mat[2][1], mat[2][2], mat[2][3],
mat[3][0], mat[3][1], mat[3][2], mat[3][3]);
}
PyObject* PyObjectFromMT_Matrix3x3(const MT_Matrix3x3 &mat)
{
return Py_BuildValue("[[fff][fff][fff]]",
mat[0][0], mat[0][1], mat[0][2],
mat[1][0], mat[1][1], mat[1][2],
mat[2][0], mat[2][1], mat[2][2]);
}
PyObject* PyObjectFromMT_Vector3(const MT_Vector3 &vec)
{
return Py_BuildValue("[fff]",
vec[0], vec[1], vec[2]);
}
PyObject* PyObjectFromMT_Point3(const MT_Point3 &pos)
{
return Py_BuildValue("[fff]",
pos[0], pos[1], pos[2]);
}