- and another fix needed due to the change in view3d matrices...
This one is the UV coord calculate function for FaceSelect mode.
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@@ -637,6 +637,8 @@ void uv_autocalc_tface()
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int a, b;
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short cox, coy, mode, adr[2];
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persp(PERSP_VIEW);
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me= get_mesh(ob=OBACT);
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if(me==0 || me->tface==0) return;
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if(me->totface==0) return;
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@@ -921,6 +923,8 @@ void uv_autocalc_tface()
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allqueue(REDRAWIMAGE, 0);
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myloadmatrix(G.vd->viewmat);
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MTC_Mat4SwapMat4(G.vd->persmat, mat);
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persp(PERSP_WIN);
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}
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