sound module: Append functions with BKE (makes it easier to make them
out from local functions)
This commit is contained in:
@@ -222,7 +222,7 @@ static PyMethodDef meth_getcdevice[] = {
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
extern void *sound_get_factory(void *sound);
|
||||
extern void *BKE_sound_get_factory(void *sound);
|
||||
}
|
||||
|
||||
static PyObject *AUD_getSoundFromPointer(PyObject *self, PyObject *args)
|
||||
@@ -231,7 +231,7 @@ static PyObject *AUD_getSoundFromPointer(PyObject *self, PyObject *args)
|
||||
|
||||
if (PyArg_Parse(args, "l:_sound_from_pointer", &lptr)) {
|
||||
if (lptr) {
|
||||
boost::shared_ptr<AUD_IFactory>* factory = (boost::shared_ptr<AUD_IFactory>*) sound_get_factory((void *) lptr);
|
||||
boost::shared_ptr<AUD_IFactory>* factory = (boost::shared_ptr<AUD_IFactory>*) BKE_sound_get_factory((void *) lptr);
|
||||
|
||||
if (factory) {
|
||||
Factory *obj = (Factory *)Factory_empty();
|
||||
|
||||
@@ -46,19 +46,19 @@ typedef struct SoundWaveform {
|
||||
float *data;
|
||||
} SoundWaveform;
|
||||
|
||||
void sound_init_once(void);
|
||||
void sound_exit_once(void);
|
||||
void BKE_sound_init_once(void);
|
||||
void BKE_sound_exit_once(void);
|
||||
|
||||
void sound_init(struct Main *main);
|
||||
void BKE_sound_init(struct Main *main);
|
||||
|
||||
void sound_init_main(struct Main *bmain);
|
||||
void BKE_sound_init_main(struct Main *bmain);
|
||||
|
||||
void sound_exit(void);
|
||||
void BKE_sound_exit(void);
|
||||
|
||||
void sound_force_device(int device);
|
||||
int sound_define_from_str(const char *str);
|
||||
void BKE_sound_force_device(int device);
|
||||
int BKE_sound_define_from_str(const char *str);
|
||||
|
||||
struct bSound *sound_new_file(struct Main *main, const char *filename);
|
||||
struct bSound *BKE_sound_new_file(struct Main *main, const char *filename);
|
||||
|
||||
// XXX unused currently
|
||||
#if 0
|
||||
@@ -67,13 +67,13 @@ struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source);
|
||||
struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
|
||||
#endif
|
||||
|
||||
void sound_delete(struct Main *bmain, struct bSound *sound);
|
||||
void BKE_sound_delete(struct Main *bmain, struct bSound *sound);
|
||||
|
||||
void sound_cache(struct bSound *sound);
|
||||
void BKE_sound_cache(struct bSound *sound);
|
||||
|
||||
void sound_delete_cache(struct bSound *sound);
|
||||
void BKE_sound_delete_cache(struct bSound *sound);
|
||||
|
||||
void sound_load(struct Main *main, struct bSound *sound);
|
||||
void BKE_sound_load(struct Main *main, struct bSound *sound);
|
||||
|
||||
void BKE_sound_free(struct bSound *sound);
|
||||
|
||||
@@ -81,63 +81,63 @@ void BKE_sound_free(struct bSound *sound);
|
||||
AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
|
||||
#endif
|
||||
|
||||
void sound_create_scene(struct Scene *scene);
|
||||
void BKE_sound_create_scene(struct Scene *scene);
|
||||
|
||||
void sound_destroy_scene(struct Scene *scene);
|
||||
void BKE_sound_destroy_scene(struct Scene *scene);
|
||||
|
||||
void sound_mute_scene(struct Scene *scene, int muted);
|
||||
void BKE_sound_mute_scene(struct Scene *scene, int muted);
|
||||
|
||||
void sound_update_fps(struct Scene *scene);
|
||||
void BKE_sound_update_fps(struct Scene *scene);
|
||||
|
||||
void sound_update_scene_listener(struct Scene *scene);
|
||||
void BKE_sound_update_scene_listener(struct Scene *scene);
|
||||
|
||||
void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
|
||||
void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
|
||||
void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
|
||||
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
|
||||
|
||||
void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
|
||||
void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
|
||||
void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
|
||||
void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
|
||||
|
||||
void sound_remove_scene_sound(struct Scene *scene, void *handle);
|
||||
void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle);
|
||||
|
||||
void sound_mute_scene_sound(void *handle, char mute);
|
||||
void BKE_sound_mute_scene_sound(void *handle, char mute);
|
||||
|
||||
void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
|
||||
void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
|
||||
void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
|
||||
void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
|
||||
|
||||
void sound_update_scene_sound(void *handle, struct bSound *sound);
|
||||
void BKE_sound_update_scene_sound(void *handle, struct bSound *sound);
|
||||
|
||||
void sound_set_cfra(int cfra);
|
||||
void BKE_sound_set_cfra(int cfra);
|
||||
|
||||
void sound_set_scene_volume(struct Scene *scene, float volume);
|
||||
void BKE_sound_set_scene_volume(struct Scene *scene, float volume);
|
||||
|
||||
void sound_set_scene_sound_volume(void *handle, float volume, char animated);
|
||||
void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated);
|
||||
|
||||
void sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
|
||||
void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
|
||||
|
||||
void sound_set_scene_sound_pan(void *handle, float pan, char animated);
|
||||
void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated);
|
||||
|
||||
void sound_update_sequencer(struct Main *main, struct bSound *sound);
|
||||
void BKE_sound_update_sequencer(struct Main *main, struct bSound *sound);
|
||||
|
||||
void sound_play_scene(struct Scene *scene);
|
||||
void BKE_sound_play_scene(struct Scene *scene);
|
||||
|
||||
void sound_stop_scene(struct Scene *scene);
|
||||
void BKE_sound_stop_scene(struct Scene *scene);
|
||||
|
||||
void sound_seek_scene(struct Main *bmain, struct Scene *scene);
|
||||
void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene);
|
||||
|
||||
float sound_sync_scene(struct Scene *scene);
|
||||
float BKE_sound_sync_scene(struct Scene *scene);
|
||||
|
||||
int sound_scene_playing(struct Scene *scene);
|
||||
int BKE_sound_scene_playing(struct Scene *scene);
|
||||
|
||||
void sound_free_waveform(struct bSound *sound);
|
||||
void BKE_sound_free_waveform(struct bSound *sound);
|
||||
|
||||
void sound_read_waveform(struct bSound *sound, short *stop);
|
||||
void BKE_sound_read_waveform(struct bSound *sound, short *stop);
|
||||
|
||||
void sound_update_scene(struct Main *bmain, struct Scene *scene);
|
||||
void BKE_sound_update_scene(struct Main *bmain, struct Scene *scene);
|
||||
|
||||
void *sound_get_factory(void *sound);
|
||||
void *BKE_sound_get_factory(void *sound);
|
||||
|
||||
float sound_get_length(struct bSound *sound);
|
||||
float BKE_sound_get_length(struct bSound *sound);
|
||||
|
||||
bool sound_is_jack_supported(void);
|
||||
bool BKE_sound_is_jack_supported(void);
|
||||
|
||||
#endif /* __BKE_SOUND_H__ */
|
||||
|
||||
@@ -305,7 +305,7 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath
|
||||
|
||||
CTX_data_main_set(C, G.main);
|
||||
|
||||
sound_init_main(G.main);
|
||||
BKE_sound_init_main(G.main);
|
||||
|
||||
if (bfd->user) {
|
||||
|
||||
|
||||
@@ -553,7 +553,7 @@ int unpackSound(Main *bmain, ReportList *reports, bSound *sound, int how)
|
||||
freePackedFile(sound->packedfile);
|
||||
sound->packedfile = NULL;
|
||||
|
||||
sound_load(bmain, sound);
|
||||
BKE_sound_load(bmain, sound);
|
||||
|
||||
ret_value = RET_OK;
|
||||
}
|
||||
|
||||
@@ -293,7 +293,7 @@ Scene *BKE_scene_copy(Scene *sce, int type)
|
||||
}
|
||||
|
||||
/* before scene copy */
|
||||
sound_create_scene(scen);
|
||||
BKE_sound_create_scene(scen);
|
||||
|
||||
/* world */
|
||||
if (type == SCE_COPY_FULL) {
|
||||
@@ -426,7 +426,7 @@ void BKE_scene_free(Scene *sce)
|
||||
if (sce->fps_info)
|
||||
MEM_freeN(sce->fps_info);
|
||||
|
||||
sound_destroy_scene(sce);
|
||||
BKE_sound_destroy_scene(sce);
|
||||
|
||||
BKE_color_managed_view_settings_free(&sce->view_settings);
|
||||
}
|
||||
@@ -682,7 +682,7 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
|
||||
|
||||
sce->gm.exitkey = 218; // Blender key code for ESC
|
||||
|
||||
sound_create_scene(sce);
|
||||
BKE_sound_create_scene(sce);
|
||||
|
||||
/* color management */
|
||||
colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
|
||||
@@ -1690,7 +1690,7 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
|
||||
* only objects and scenes. - brecht */
|
||||
scene_update_tagged_recursive(eval_ctx, bmain, scene, scene);
|
||||
/* update sound system animation (TODO, move to depsgraph) */
|
||||
sound_update_scene(bmain, scene);
|
||||
BKE_sound_update_scene(bmain, scene);
|
||||
|
||||
/* extra call here to recalc scene animation (for sequencer) */
|
||||
{
|
||||
@@ -1769,7 +1769,7 @@ void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain,
|
||||
*/
|
||||
scene_rebuild_rbw_recursive(sce, ctime);
|
||||
|
||||
sound_set_cfra(sce->r.cfra);
|
||||
BKE_sound_set_cfra(sce->r.cfra);
|
||||
|
||||
/* clear animation overrides */
|
||||
/* XXX TODO... */
|
||||
@@ -1814,7 +1814,7 @@ void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain,
|
||||
/* BKE_object_handle_update() on all objects, groups and sets */
|
||||
scene_update_tagged_recursive(eval_ctx, bmain, sce, sce);
|
||||
/* update sound system animation (TODO, move to depsgraph) */
|
||||
sound_update_scene(bmain, sce);
|
||||
BKE_sound_update_scene(bmain, sce);
|
||||
|
||||
scene_depsgraph_hack(eval_ctx, sce, sce);
|
||||
|
||||
|
||||
@@ -205,7 +205,7 @@ static void BKE_sequence_free_ex(Scene *scene, Sequence *seq, const bool do_cach
|
||||
ed->act_seq = NULL;
|
||||
|
||||
if (seq->scene_sound && ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE))
|
||||
sound_remove_scene_sound(scene, seq->scene_sound);
|
||||
BKE_sound_remove_scene_sound(scene, seq->scene_sound);
|
||||
|
||||
seq_free_animdata(scene, seq);
|
||||
}
|
||||
@@ -316,7 +316,7 @@ static void seqclipboard_ptr_restore(Main *bmain, ID **id_pt)
|
||||
{
|
||||
id_restore = BLI_findstring(lb, ((bSound *)ID_PT)->name, offsetof(bSound, name));
|
||||
if (id_restore == NULL) {
|
||||
id_restore = sound_new_file(bmain, ((bSound *)ID_PT)->name);
|
||||
id_restore = BKE_sound_new_file(bmain, ((bSound *)ID_PT)->name);
|
||||
(ID_PT)->newid = id_restore; /* reuse next time */
|
||||
}
|
||||
break;
|
||||
@@ -652,7 +652,7 @@ static void seq_update_sound_bounds_recursive_rec(Scene *scene, Sequence *metase
|
||||
if (seq->start + seq->len - seq->endofs > end)
|
||||
endofs = seq->start + seq->len - end;
|
||||
|
||||
sound_move_scene_sound(scene, seq->scene_sound, seq->start + startofs,
|
||||
BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->start + startofs,
|
||||
seq->start + seq->len - endofs, startofs + seq->anim_startofs);
|
||||
}
|
||||
}
|
||||
@@ -3747,10 +3747,10 @@ void BKE_sequence_sound_init(Scene *scene, Sequence *seq)
|
||||
}
|
||||
else {
|
||||
if (seq->sound) {
|
||||
seq->scene_sound = sound_add_scene_sound_defaults(scene, seq);
|
||||
seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
|
||||
}
|
||||
if (seq->scene) {
|
||||
seq->scene_sound = sound_scene_add_scene_sound_defaults(scene, seq);
|
||||
seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene, seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3962,11 +3962,11 @@ void BKE_sequencer_update_sound_bounds(Scene *scene, Sequence *seq)
|
||||
/* We have to take into account start frame of the sequence's scene! */
|
||||
int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra;
|
||||
|
||||
sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs);
|
||||
BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs);
|
||||
}
|
||||
}
|
||||
else {
|
||||
sound_move_scene_sound_defaults(scene, seq);
|
||||
BKE_sound_move_scene_sound_defaults(scene, seq);
|
||||
}
|
||||
/* mute is set in seq_update_muting_recursive */
|
||||
}
|
||||
@@ -3991,7 +3991,7 @@ static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, i
|
||||
}
|
||||
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
|
||||
if (seq->scene_sound) {
|
||||
sound_mute_scene_sound(seq->scene_sound, seqmute);
|
||||
BKE_sound_mute_scene_sound(seq->scene_sound, seqmute);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4020,7 +4020,7 @@ static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound
|
||||
}
|
||||
else if (seq->type == SEQ_TYPE_SOUND_RAM) {
|
||||
if (seq->scene_sound && sound == seq->sound) {
|
||||
sound_update_scene_sound(seq->scene_sound, sound);
|
||||
BKE_sound_update_scene_sound(seq->scene_sound, sound);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4353,7 +4353,7 @@ static void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
|
||||
|
||||
if (seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
|
||||
if (seq->sound)
|
||||
sound_cache(seq->sound);
|
||||
BKE_sound_cache(seq->sound);
|
||||
}
|
||||
|
||||
seq_load->tot_success++;
|
||||
@@ -4459,7 +4459,7 @@ Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoad
|
||||
|
||||
AUD_SoundInfo info;
|
||||
|
||||
sound = sound_new_file(bmain, seq_load->path); /* handles relative paths */
|
||||
sound = BKE_sound_new_file(bmain, seq_load->path); /* handles relative paths */
|
||||
|
||||
if (sound == NULL || sound->playback_handle == NULL) {
|
||||
#if 0
|
||||
@@ -4473,7 +4473,7 @@ Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoad
|
||||
info = AUD_getInfo(sound->playback_handle);
|
||||
|
||||
if (info.specs.channels == AUD_CHANNELS_INVALID) {
|
||||
sound_delete(bmain, sound);
|
||||
BKE_sound_delete(bmain, sound);
|
||||
#if 0
|
||||
if (op)
|
||||
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
|
||||
@@ -4498,7 +4498,7 @@ Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoad
|
||||
|
||||
BLI_split_dirfile(seq_load->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name));
|
||||
|
||||
seq->scene_sound = sound_add_scene_sound(scene, seq, seq_load->start_frame, seq_load->start_frame + seq->len, 0);
|
||||
seq->scene_sound = BKE_sound_add_scene_sound(scene, seq, seq_load->start_frame, seq_load->start_frame + seq->len, 0);
|
||||
|
||||
BKE_sequence_calc_disp(scene, seq);
|
||||
|
||||
@@ -4620,7 +4620,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
|
||||
else if (seq->type == SEQ_TYPE_SCENE) {
|
||||
seqn->strip->stripdata = NULL;
|
||||
if (seq->scene_sound)
|
||||
seqn->scene_sound = sound_scene_add_scene_sound_defaults(sce_audio, seqn);
|
||||
seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(sce_audio, seqn);
|
||||
}
|
||||
else if (seq->type == SEQ_TYPE_MOVIECLIP) {
|
||||
/* avoid assert */
|
||||
@@ -4637,7 +4637,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
|
||||
seqn->strip->stripdata =
|
||||
MEM_dupallocN(seq->strip->stripdata);
|
||||
if (seq->scene_sound)
|
||||
seqn->scene_sound = sound_add_scene_sound_defaults(sce_audio, seqn);
|
||||
seqn->scene_sound = BKE_sound_add_scene_sound_defaults(sce_audio, seqn);
|
||||
|
||||
id_us_plus((ID *)seqn->sound);
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
static int sound_cfra;
|
||||
#endif
|
||||
|
||||
bSound *sound_new_file(struct Main *bmain, const char *filename)
|
||||
bSound *BKE_sound_new_file(struct Main *bmain, const char *filename)
|
||||
{
|
||||
bSound *sound = NULL;
|
||||
|
||||
@@ -87,7 +87,7 @@ bSound *sound_new_file(struct Main *bmain, const char *filename)
|
||||
BLI_strncpy(sound->name, filename, FILE_MAX);
|
||||
/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
|
||||
|
||||
sound_load(bmain, sound);
|
||||
BKE_sound_load(bmain, sound);
|
||||
|
||||
if (!sound->playback_handle) {
|
||||
BKE_libblock_free(bmain, sound);
|
||||
@@ -116,7 +116,7 @@ void BKE_sound_free(bSound *sound)
|
||||
sound->cache = NULL;
|
||||
}
|
||||
|
||||
sound_free_waveform(sound);
|
||||
BKE_sound_free_waveform(sound);
|
||||
|
||||
if (sound->spinlock) {
|
||||
BLI_spin_end(sound->spinlock);
|
||||
@@ -152,7 +152,7 @@ static void sound_sync_callback(void *data, int mode, float time)
|
||||
}
|
||||
#endif
|
||||
|
||||
int sound_define_from_str(const char *str)
|
||||
int BKE_sound_define_from_str(const char *str)
|
||||
{
|
||||
if (BLI_strcaseeq(str, "NULL"))
|
||||
return AUD_NULL_DEVICE;
|
||||
@@ -166,18 +166,18 @@ int sound_define_from_str(const char *str)
|
||||
return -1;
|
||||
}
|
||||
|
||||
void sound_force_device(int device)
|
||||
void BKE_sound_force_device(int device)
|
||||
{
|
||||
force_device = device;
|
||||
}
|
||||
|
||||
void sound_init_once(void)
|
||||
void BKE_sound_init_once(void)
|
||||
{
|
||||
AUD_initOnce();
|
||||
atexit(sound_exit_once);
|
||||
atexit(BKE_sound_exit_once);
|
||||
}
|
||||
|
||||
void sound_init(struct Main *bmain)
|
||||
void BKE_sound_init(struct Main *bmain)
|
||||
{
|
||||
AUD_DeviceSpecs specs;
|
||||
int device, buffersize;
|
||||
@@ -206,10 +206,10 @@ void sound_init(struct Main *bmain)
|
||||
if (!AUD_init(device, specs, buffersize))
|
||||
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
|
||||
|
||||
sound_init_main(bmain);
|
||||
BKE_sound_init_main(bmain);
|
||||
}
|
||||
|
||||
void sound_init_main(struct Main *bmain)
|
||||
void BKE_sound_init_main(struct Main *bmain)
|
||||
{
|
||||
#ifdef WITH_JACK
|
||||
AUD_setSyncCallback(sound_sync_callback, bmain);
|
||||
@@ -218,12 +218,12 @@ void sound_init_main(struct Main *bmain)
|
||||
#endif
|
||||
}
|
||||
|
||||
void sound_exit(void)
|
||||
void BKE_sound_exit(void)
|
||||
{
|
||||
AUD_exit();
|
||||
}
|
||||
|
||||
void sound_exit_once(void)
|
||||
void BKE_sound_exit_once(void)
|
||||
{
|
||||
AUD_exit();
|
||||
AUD_exitOnce();
|
||||
@@ -282,7 +282,7 @@ bSound *sound_new_limiter(struct Main *bmain, bSound *source, float start, float
|
||||
}
|
||||
#endif
|
||||
|
||||
void sound_delete(struct Main *bmain, bSound *sound)
|
||||
void BKE_sound_delete(struct Main *bmain, bSound *sound)
|
||||
{
|
||||
if (sound) {
|
||||
BKE_sound_free(sound);
|
||||
@@ -291,7 +291,7 @@ void sound_delete(struct Main *bmain, bSound *sound)
|
||||
}
|
||||
}
|
||||
|
||||
void sound_cache(bSound *sound)
|
||||
void BKE_sound_cache(bSound *sound)
|
||||
{
|
||||
sound->flags |= SOUND_FLAGS_CACHING;
|
||||
if (sound->cache)
|
||||
@@ -304,7 +304,7 @@ void sound_cache(bSound *sound)
|
||||
sound->playback_handle = sound->handle;
|
||||
}
|
||||
|
||||
void sound_delete_cache(bSound *sound)
|
||||
void BKE_sound_delete_cache(bSound *sound)
|
||||
{
|
||||
sound->flags &= ~SOUND_FLAGS_CACHING;
|
||||
if (sound->cache) {
|
||||
@@ -314,7 +314,7 @@ void sound_delete_cache(bSound *sound)
|
||||
}
|
||||
}
|
||||
|
||||
void sound_load(struct Main *bmain, bSound *sound)
|
||||
void BKE_sound_load(struct Main *bmain, bSound *sound)
|
||||
{
|
||||
if (sound) {
|
||||
if (sound->cache) {
|
||||
@@ -328,7 +328,7 @@ void sound_load(struct Main *bmain, bSound *sound)
|
||||
sound->playback_handle = NULL;
|
||||
}
|
||||
|
||||
sound_free_waveform(sound);
|
||||
BKE_sound_free_waveform(sound);
|
||||
|
||||
/* XXX unused currently */
|
||||
#if 0
|
||||
@@ -382,7 +382,7 @@ void sound_load(struct Main *bmain, bSound *sound)
|
||||
else
|
||||
sound->playback_handle = sound->handle;
|
||||
|
||||
sound_update_sequencer(bmain, sound);
|
||||
BKE_sound_update_sequencer(bmain, sound);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -391,7 +391,7 @@ AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start,
|
||||
return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
|
||||
}
|
||||
|
||||
void sound_create_scene(struct Scene *scene)
|
||||
void BKE_sound_create_scene(struct Scene *scene)
|
||||
{
|
||||
/* should be done in version patch, but this gets called before */
|
||||
if (scene->r.frs_sec_base == 0)
|
||||
@@ -405,7 +405,7 @@ void sound_create_scene(struct Scene *scene)
|
||||
scene->speaker_handles = NULL;
|
||||
}
|
||||
|
||||
void sound_destroy_scene(struct Scene *scene)
|
||||
void BKE_sound_destroy_scene(struct Scene *scene)
|
||||
{
|
||||
if (scene->sound_scene_handle)
|
||||
AUD_stop(scene->sound_scene_handle);
|
||||
@@ -417,13 +417,13 @@ void sound_destroy_scene(struct Scene *scene)
|
||||
AUD_destroySet(scene->speaker_handles);
|
||||
}
|
||||
|
||||
void sound_mute_scene(struct Scene *scene, int muted)
|
||||
void BKE_sound_mute_scene(struct Scene *scene, int muted)
|
||||
{
|
||||
if (scene->sound_scene)
|
||||
AUD_setSequencerMuted(scene->sound_scene, muted);
|
||||
}
|
||||
|
||||
void sound_update_fps(struct Scene *scene)
|
||||
void BKE_sound_update_fps(struct Scene *scene)
|
||||
{
|
||||
if (scene->sound_scene)
|
||||
AUD_setSequencerFPS(scene->sound_scene, FPS);
|
||||
@@ -431,13 +431,13 @@ void sound_update_fps(struct Scene *scene)
|
||||
BKE_sequencer_refresh_sound_length(scene);
|
||||
}
|
||||
|
||||
void sound_update_scene_listener(struct Scene *scene)
|
||||
void BKE_sound_update_scene_listener(struct Scene *scene)
|
||||
{
|
||||
AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
|
||||
scene->audio.doppler_factor, scene->audio.distance_model);
|
||||
}
|
||||
|
||||
void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
|
||||
void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
|
||||
int startframe, int endframe, int frameskip)
|
||||
{
|
||||
if (scene != sequence->scene) {
|
||||
@@ -448,14 +448,14 @@ void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
||||
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
||||
{
|
||||
return sound_scene_add_scene_sound(scene, sequence,
|
||||
return BKE_sound_scene_add_scene_sound(scene, sequence,
|
||||
sequence->startdisp, sequence->enddisp,
|
||||
sequence->startofs + sequence->anim_startofs);
|
||||
}
|
||||
|
||||
void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
|
||||
void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
|
||||
{
|
||||
const double fps = FPS;
|
||||
void *handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle,
|
||||
@@ -467,70 +467,70 @@ void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int
|
||||
return handle;
|
||||
}
|
||||
|
||||
void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
||||
void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
||||
{
|
||||
return sound_add_scene_sound(scene, sequence,
|
||||
return BKE_sound_add_scene_sound(scene, sequence,
|
||||
sequence->startdisp, sequence->enddisp,
|
||||
sequence->startofs + sequence->anim_startofs);
|
||||
}
|
||||
|
||||
void sound_remove_scene_sound(struct Scene *scene, void *handle)
|
||||
void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
|
||||
{
|
||||
AUD_removeSequence(scene->sound_scene, handle);
|
||||
}
|
||||
|
||||
void sound_mute_scene_sound(void *handle, char mute)
|
||||
void BKE_sound_mute_scene_sound(void *handle, char mute)
|
||||
{
|
||||
AUD_muteSequence(handle, mute);
|
||||
}
|
||||
|
||||
void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
|
||||
void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
|
||||
{
|
||||
const double fps = FPS;
|
||||
AUD_moveSequence(handle, startframe / fps, endframe / fps, frameskip / fps);
|
||||
}
|
||||
|
||||
void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
||||
void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
|
||||
{
|
||||
if (sequence->scene_sound) {
|
||||
sound_move_scene_sound(scene, sequence->scene_sound,
|
||||
BKE_sound_move_scene_sound(scene, sequence->scene_sound,
|
||||
sequence->startdisp, sequence->enddisp,
|
||||
sequence->startofs + sequence->anim_startofs);
|
||||
}
|
||||
}
|
||||
|
||||
void sound_update_scene_sound(void *handle, bSound *sound)
|
||||
void BKE_sound_update_scene_sound(void *handle, bSound *sound)
|
||||
{
|
||||
AUD_updateSequenceSound(handle, sound->playback_handle);
|
||||
}
|
||||
|
||||
void sound_set_cfra(int cfra)
|
||||
void BKE_sound_set_cfra(int cfra)
|
||||
{
|
||||
sound_cfra = cfra;
|
||||
}
|
||||
|
||||
void sound_set_scene_volume(struct Scene *scene, float volume)
|
||||
void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
|
||||
{
|
||||
AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
|
||||
(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
|
||||
}
|
||||
|
||||
void sound_set_scene_sound_volume(void *handle, float volume, char animated)
|
||||
void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
|
||||
{
|
||||
AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
|
||||
}
|
||||
|
||||
void sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
|
||||
void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
|
||||
{
|
||||
AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
|
||||
}
|
||||
|
||||
void sound_set_scene_sound_pan(void *handle, float pan, char animated)
|
||||
void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
|
||||
{
|
||||
AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
|
||||
}
|
||||
|
||||
void sound_update_sequencer(struct Main *main, bSound *sound)
|
||||
void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
|
||||
{
|
||||
struct Scene *scene;
|
||||
|
||||
@@ -550,7 +550,7 @@ static void sound_start_play_scene(struct Scene *scene)
|
||||
AUD_setLoop(scene->sound_scene_handle, -1);
|
||||
}
|
||||
|
||||
void sound_play_scene(struct Scene *scene)
|
||||
void BKE_sound_play_scene(struct Scene *scene)
|
||||
{
|
||||
AUD_Status status;
|
||||
const float cur_time = (float)((double)CFRA / FPS);
|
||||
@@ -579,7 +579,7 @@ void sound_play_scene(struct Scene *scene)
|
||||
AUD_unlock();
|
||||
}
|
||||
|
||||
void sound_stop_scene(struct Scene *scene)
|
||||
void BKE_sound_stop_scene(struct Scene *scene)
|
||||
{
|
||||
if (scene->sound_scene_handle) {
|
||||
AUD_pause(scene->sound_scene_handle);
|
||||
@@ -589,7 +589,7 @@ void sound_stop_scene(struct Scene *scene)
|
||||
}
|
||||
}
|
||||
|
||||
void sound_seek_scene(struct Main *bmain, struct Scene *scene)
|
||||
void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
|
||||
{
|
||||
AUD_Status status;
|
||||
bScreen *screen;
|
||||
@@ -654,7 +654,7 @@ void sound_seek_scene(struct Main *bmain, struct Scene *scene)
|
||||
AUD_unlock();
|
||||
}
|
||||
|
||||
float sound_sync_scene(struct Scene *scene)
|
||||
float BKE_sound_sync_scene(struct Scene *scene)
|
||||
{
|
||||
if (scene->sound_scene_handle) {
|
||||
if (scene->audio.flag & AUDIO_SYNC)
|
||||
@@ -665,7 +665,7 @@ float sound_sync_scene(struct Scene *scene)
|
||||
return NAN_FLT;
|
||||
}
|
||||
|
||||
int sound_scene_playing(struct Scene *scene)
|
||||
int BKE_sound_scene_playing(struct Scene *scene)
|
||||
{
|
||||
if (scene->audio.flag & AUDIO_SYNC)
|
||||
return AUD_doesPlayback();
|
||||
@@ -673,7 +673,7 @@ int sound_scene_playing(struct Scene *scene)
|
||||
return -1;
|
||||
}
|
||||
|
||||
void sound_free_waveform(bSound *sound)
|
||||
void BKE_sound_free_waveform(bSound *sound)
|
||||
{
|
||||
SoundWaveform *waveform = sound->waveform;
|
||||
if (waveform) {
|
||||
@@ -686,7 +686,7 @@ void sound_free_waveform(bSound *sound)
|
||||
sound->waveform = NULL;
|
||||
}
|
||||
|
||||
void sound_read_waveform(bSound *sound, short *stop)
|
||||
void BKE_sound_read_waveform(bSound *sound, short *stop)
|
||||
{
|
||||
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
|
||||
SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
|
||||
@@ -717,7 +717,7 @@ void sound_read_waveform(bSound *sound, short *stop)
|
||||
return;
|
||||
}
|
||||
|
||||
sound_free_waveform(sound);
|
||||
BKE_sound_free_waveform(sound);
|
||||
|
||||
BLI_spin_lock(sound->spinlock);
|
||||
sound->waveform = waveform;
|
||||
@@ -725,7 +725,7 @@ void sound_read_waveform(bSound *sound, short *stop)
|
||||
BLI_spin_unlock(sound->spinlock);
|
||||
}
|
||||
|
||||
void sound_update_scene(Main *bmain, struct Scene *scene)
|
||||
void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
|
||||
{
|
||||
Object *ob;
|
||||
Base *base;
|
||||
@@ -806,20 +806,20 @@ void sound_update_scene(Main *bmain, struct Scene *scene)
|
||||
scene->speaker_handles = new_set;
|
||||
}
|
||||
|
||||
void *sound_get_factory(void *sound)
|
||||
void *BKE_sound_get_factory(void *sound)
|
||||
{
|
||||
return ((bSound *)sound)->playback_handle;
|
||||
}
|
||||
|
||||
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
|
||||
float sound_get_length(bSound *sound)
|
||||
float BKE_sound_get_length(bSound *sound)
|
||||
{
|
||||
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
|
||||
|
||||
return info.length;
|
||||
}
|
||||
|
||||
bool sound_is_jack_supported(void)
|
||||
bool BKE_sound_is_jack_supported(void)
|
||||
{
|
||||
return (bool)AUD_isJackSupported();
|
||||
}
|
||||
|
||||
@@ -5333,7 +5333,7 @@ static void lib_link_scene(FileData *fd, Main *main)
|
||||
if (seq->scene) {
|
||||
seq->scene = newlibadr(fd, sce->id.lib, seq->scene);
|
||||
if (seq->scene) {
|
||||
seq->scene_sound = sound_scene_add_scene_sound_defaults(sce, seq);
|
||||
seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(sce, seq);
|
||||
}
|
||||
}
|
||||
if (seq->clip) {
|
||||
@@ -5361,7 +5361,7 @@ static void lib_link_scene(FileData *fd, Main *main)
|
||||
}
|
||||
if (seq->sound) {
|
||||
seq->sound->id.us++;
|
||||
seq->scene_sound = sound_add_scene_sound_defaults(sce, seq);
|
||||
seq->scene_sound = BKE_sound_add_scene_sound_defaults(sce, seq);
|
||||
}
|
||||
}
|
||||
seq->anim = NULL;
|
||||
@@ -5536,7 +5536,7 @@ static void direct_link_scene(FileData *fd, Scene *sce)
|
||||
sce->customdata_mask_modal = 0;
|
||||
sce->lay_updated = 0;
|
||||
|
||||
sound_create_scene(sce);
|
||||
BKE_sound_create_scene(sce);
|
||||
|
||||
/* set users to one by default, not in lib-link, this will increase it for compo nodes */
|
||||
sce->id.us = 1;
|
||||
@@ -6963,7 +6963,7 @@ static void lib_link_sound(FileData *fd, Main *main)
|
||||
sound->id.flag -= LIB_NEED_LINK;
|
||||
sound->ipo = newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX deprecated - old animation system
|
||||
|
||||
sound_load(main, sound);
|
||||
BKE_sound_load(main, sound);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -795,7 +795,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
|
||||
char str[FILE_MAX];
|
||||
BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name);
|
||||
BLI_path_abs(str, main->name);
|
||||
seq->sound = sound_new_file(main, str);
|
||||
seq->sound = BKE_sound_new_file(main, str);
|
||||
}
|
||||
#define SEQ_USE_PROXY_CUSTOM_DIR (1 << 19)
|
||||
#define SEQ_USE_PROXY_CUSTOM_FILE (1 << 21)
|
||||
|
||||
@@ -107,7 +107,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
|
||||
SUBFRA = 0.0f;
|
||||
|
||||
/* do updates */
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
}
|
||||
|
||||
|
||||
@@ -2099,7 +2099,7 @@ static int frame_offset_exec(bContext *C, wmOperator *op)
|
||||
|
||||
areas_do_frame_follow(C, false);
|
||||
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
|
||||
@@ -2151,7 +2151,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
|
||||
|
||||
areas_do_frame_follow(C, true);
|
||||
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
}
|
||||
@@ -2257,7 +2257,7 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op)
|
||||
else {
|
||||
areas_do_frame_follow(C, true);
|
||||
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
|
||||
@@ -2319,7 +2319,7 @@ static int marker_jump_exec(bContext *C, wmOperator *op)
|
||||
|
||||
areas_do_frame_follow(C, true);
|
||||
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
|
||||
@@ -3435,7 +3435,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
|
||||
|
||||
if ((scene->audio.flag & AUDIO_SYNC) &&
|
||||
(sad->flag & ANIMPLAY_FLAG_REVERSE) == false &&
|
||||
finite(time = sound_sync_scene(scene)))
|
||||
finite(time = BKE_sound_sync_scene(scene)))
|
||||
{
|
||||
double newfra = (double)time * FPS;
|
||||
/* give some space here to avoid jumps */
|
||||
@@ -3510,7 +3510,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
|
||||
}
|
||||
|
||||
if (sad->flag & ANIMPLAY_FLAG_JUMPED)
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
|
||||
/* since we follow drawflags, we can't send notifier but tag regions ourselves */
|
||||
ED_update_for_newframe(bmain, scene, 1);
|
||||
@@ -3610,7 +3610,7 @@ int ED_screen_animation_play(bContext *C, int sync, int mode)
|
||||
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
||||
/* stop playback now */
|
||||
ED_screen_animation_timer(C, 0, 0, 0, 0);
|
||||
sound_stop_scene(scene);
|
||||
BKE_sound_stop_scene(scene);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
}
|
||||
@@ -3618,7 +3618,7 @@ int ED_screen_animation_play(bContext *C, int sync, int mode)
|
||||
int refresh = SPACE_TIME; /* these settings are currently only available from a menu in the TimeLine */
|
||||
|
||||
if (mode == 1) /* XXX only play audio forwards!? */
|
||||
sound_play_scene(scene);
|
||||
BKE_sound_play_scene(scene);
|
||||
|
||||
ED_screen_animation_timer(C, screen->redraws_flag, refresh, sync, mode);
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ static int sound_open_exec(bContext *C, wmOperator *op)
|
||||
Main *bmain = CTX_data_main(C);
|
||||
|
||||
RNA_string_get(op->ptr, "filepath", path);
|
||||
sound = sound_new_file(bmain, path);
|
||||
sound = BKE_sound_new_file(bmain, path);
|
||||
|
||||
if (!op->customdata)
|
||||
sound_open_init(C, op);
|
||||
@@ -114,7 +114,7 @@ static int sound_open_exec(bContext *C, wmOperator *op)
|
||||
info = AUD_getInfo(sound->playback_handle);
|
||||
|
||||
if (info.specs.channels == AUD_CHANNELS_INVALID) {
|
||||
sound_delete(bmain, sound);
|
||||
BKE_sound_delete(bmain, sound);
|
||||
if (op->customdata) MEM_freeN(op->customdata);
|
||||
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
|
||||
return OPERATOR_CANCELLED;
|
||||
@@ -122,11 +122,11 @@ static int sound_open_exec(bContext *C, wmOperator *op)
|
||||
|
||||
if (RNA_boolean_get(op->ptr, "mono")) {
|
||||
sound->flags |= SOUND_FLAGS_MONO;
|
||||
sound_load(bmain, sound);
|
||||
BKE_sound_load(bmain, sound);
|
||||
}
|
||||
|
||||
if (RNA_boolean_get(op->ptr, "cache")) {
|
||||
sound_cache(sound);
|
||||
BKE_sound_cache(sound);
|
||||
}
|
||||
|
||||
/* hook into UI */
|
||||
@@ -690,7 +690,7 @@ static int sound_pack_exec(bContext *C, wmOperator *op)
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
sound->packedfile = newPackedFile(op->reports, sound->name, ID_BLEND_PATH(bmain, &sound->id));
|
||||
sound_load(bmain, sound);
|
||||
BKE_sound_load(bmain, sound);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
@@ -912,7 +912,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
|
||||
SUBFRA = 0.0f;
|
||||
|
||||
/* do updates */
|
||||
sound_seek_scene(CTX_data_main(C), scene);
|
||||
BKE_sound_seek_scene(CTX_data_main(C), scene);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
}
|
||||
|
||||
|
||||
@@ -3054,7 +3054,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
|
||||
|
||||
if (CFRA != sc->user.framenr) {
|
||||
CFRA = sc->user.framenr;
|
||||
sound_seek_scene(CTX_data_main(C), scene);
|
||||
BKE_sound_seek_scene(CTX_data_main(C), scene);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ static void graphview_cursor_apply(bContext *C, wmOperator *op)
|
||||
*/
|
||||
CFRA = RNA_int_get(op->ptr, "frame");
|
||||
SUBFRA = 0.f;
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
|
||||
/* set the cursor value */
|
||||
sipo->cursorVal = RNA_float_get(op->ptr, "value");
|
||||
|
||||
@@ -2982,7 +2982,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
|
||||
SUBFRA = 0.0f;
|
||||
|
||||
/* do updates */
|
||||
sound_seek_scene(CTX_data_main(C), scene);
|
||||
BKE_sound_seek_scene(CTX_data_main(C), scene);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
|
||||
}
|
||||
|
||||
|
||||
@@ -287,7 +287,7 @@ static int sequencer_add_scene_strip_exec(bContext *C, wmOperator *op)
|
||||
BLI_strncpy(seq->name + 2, sce_seq->id.name + 2, sizeof(seq->name) - 2);
|
||||
BKE_sequence_base_unique_name_recursive(&ed->seqbase, seq);
|
||||
|
||||
seq->scene_sound = sound_scene_add_scene_sound(scene, seq, start_frame, start_frame + seq->len, 0);
|
||||
seq->scene_sound = BKE_sound_scene_add_scene_sound(scene, seq, start_frame, start_frame + seq->len, 0);
|
||||
|
||||
BKE_sequence_calc_disp(scene, seq);
|
||||
BKE_sequencer_sort(scene);
|
||||
|
||||
@@ -3165,7 +3165,7 @@ static void seq_copy_del_sound(Scene *scene, Sequence *seq)
|
||||
}
|
||||
}
|
||||
else if (seq->scene_sound) {
|
||||
sound_remove_scene_sound(scene, seq->scene_sound);
|
||||
BKE_sound_remove_scene_sound(scene, seq->scene_sound);
|
||||
seq->scene_sound = NULL;
|
||||
}
|
||||
}
|
||||
@@ -3322,10 +3322,10 @@ static int sequencer_swap_data_exec(bContext *C, wmOperator *op)
|
||||
}
|
||||
|
||||
if (seq_act->scene_sound)
|
||||
sound_remove_scene_sound(scene, seq_act->scene_sound);
|
||||
BKE_sound_remove_scene_sound(scene, seq_act->scene_sound);
|
||||
|
||||
if (seq_other->scene_sound)
|
||||
sound_remove_scene_sound(scene, seq_other->scene_sound);
|
||||
BKE_sound_remove_scene_sound(scene, seq_other->scene_sound);
|
||||
|
||||
seq_act->scene_sound = NULL;
|
||||
seq_other->scene_sound = NULL;
|
||||
@@ -3333,8 +3333,8 @@ static int sequencer_swap_data_exec(bContext *C, wmOperator *op)
|
||||
BKE_sequence_calc(scene, seq_act);
|
||||
BKE_sequence_calc(scene, seq_other);
|
||||
|
||||
if (seq_act->sound) sound_add_scene_sound_defaults(scene, seq_act);
|
||||
if (seq_other->sound) sound_add_scene_sound_defaults(scene, seq_other);
|
||||
if (seq_act->sound) BKE_sound_add_scene_sound_defaults(scene, seq_act);
|
||||
if (seq_other->sound) BKE_sound_add_scene_sound_defaults(scene, seq_other);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ static void preview_startjob(void *data, short *stop, short *do_update, float *p
|
||||
PreviewJobAudio *preview_next;
|
||||
bSound *sound = previewjb->sound;
|
||||
|
||||
sound_read_waveform(sound, stop);
|
||||
BKE_sound_read_waveform(sound, stop);
|
||||
|
||||
if (*stop || G.is_break) {
|
||||
BLI_mutex_lock(pj->mutex);
|
||||
|
||||
@@ -538,13 +538,13 @@ static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
|
||||
|
||||
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
sound_update_fps(scene);
|
||||
BKE_sound_update_fps(scene);
|
||||
BKE_sequencer_update_sound_bounds_all(scene);
|
||||
}
|
||||
|
||||
static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
sound_update_scene_listener(scene);
|
||||
BKE_sound_update_scene_listener(scene);
|
||||
}
|
||||
|
||||
static void rna_Scene_volume_set(PointerRNA *ptr, float value)
|
||||
@@ -553,7 +553,7 @@ static void rna_Scene_volume_set(PointerRNA *ptr, float value)
|
||||
|
||||
scene->audio.volume = value;
|
||||
if (scene->sound_scene)
|
||||
sound_set_scene_volume(scene, value);
|
||||
BKE_sound_set_scene_volume(scene, value);
|
||||
}
|
||||
|
||||
static void rna_Scene_framelen_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
@@ -654,7 +654,7 @@ static void rna_Scene_preview_range_end_frame_set(PointerRNA *ptr, int value)
|
||||
static void rna_Scene_frame_update(Main *bmain, Scene *UNUSED(current_scene), PointerRNA *ptr)
|
||||
{
|
||||
Scene *scene = (Scene *)ptr->id.data;
|
||||
sound_seek_scene(bmain, scene);
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
}
|
||||
|
||||
static PointerRNA rna_Scene_active_keying_set_get(PointerRNA *ptr)
|
||||
@@ -1422,7 +1422,7 @@ static void rna_Scene_use_audio_set(PointerRNA *ptr, int value)
|
||||
else
|
||||
scene->audio.flag &= ~AUDIO_MUTE;
|
||||
|
||||
sound_mute_scene(scene, value);
|
||||
BKE_sound_mute_scene(scene, value);
|
||||
}
|
||||
|
||||
static int rna_Scene_sync_mode_get(PointerRNA *ptr)
|
||||
|
||||
@@ -577,8 +577,8 @@ static void rna_Sequence_filepath_set(PointerRNA *ptr, const char *value)
|
||||
PointerRNA id_ptr;
|
||||
RNA_id_pointer_create((ID *)seq->sound, &id_ptr);
|
||||
RNA_string_set(&id_ptr, "filepath", value);
|
||||
sound_load(G.main, seq->sound);
|
||||
sound_update_scene_sound(seq->scene_sound, seq->sound);
|
||||
BKE_sound_load(G.main, seq->sound);
|
||||
BKE_sound_update_scene_sound(seq->scene_sound, seq->sound);
|
||||
}
|
||||
|
||||
BLI_split_dirfile(value, seq->strip->dir, seq->strip->stripdata->name, sizeof(seq->strip->dir),
|
||||
@@ -633,7 +633,7 @@ static void rna_Sequence_volume_set(PointerRNA *ptr, float value)
|
||||
|
||||
seq->volume = value;
|
||||
if (seq->scene_sound)
|
||||
sound_set_scene_sound_volume(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
|
||||
BKE_sound_set_scene_sound_volume(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
|
||||
}
|
||||
|
||||
static void rna_Sequence_pitch_set(PointerRNA *ptr, float value)
|
||||
@@ -642,7 +642,7 @@ static void rna_Sequence_pitch_set(PointerRNA *ptr, float value)
|
||||
|
||||
seq->pitch = value;
|
||||
if (seq->scene_sound)
|
||||
sound_set_scene_sound_pitch(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
|
||||
BKE_sound_set_scene_sound_pitch(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
|
||||
}
|
||||
|
||||
static void rna_Sequence_pan_set(PointerRNA *ptr, float value)
|
||||
@@ -651,7 +651,7 @@ static void rna_Sequence_pan_set(PointerRNA *ptr, float value)
|
||||
|
||||
seq->pan = value;
|
||||
if (seq->scene_sound)
|
||||
sound_set_scene_sound_pan(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
|
||||
BKE_sound_set_scene_sound_pan(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -158,7 +158,7 @@ static Sequence *rna_Sequences_new_scene(ID *id, Editing *ed,
|
||||
seq = alloc_generic_sequence(ed, name, frame_start, channel, SEQ_TYPE_SCENE, NULL);
|
||||
seq->scene = sce_seq;
|
||||
seq->len = sce_seq->r.efra - sce_seq->r.sfra + 1;
|
||||
seq->scene_sound = sound_scene_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
|
||||
seq->scene_sound = BKE_sound_scene_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
|
||||
id_us_plus((ID *)sce_seq);
|
||||
|
||||
BKE_sequence_calc_disp(scene, seq);
|
||||
@@ -225,7 +225,7 @@ static Sequence *rna_Sequences_new_sound(ID *id, Editing *ed, Main *bmain, Repor
|
||||
Scene *scene = (Scene *)id;
|
||||
Sequence *seq;
|
||||
|
||||
bSound *sound = sound_new_file(bmain, file);
|
||||
bSound *sound = BKE_sound_new_file(bmain, file);
|
||||
|
||||
if (sound == NULL || sound->playback_handle == NULL) {
|
||||
BKE_report(reports, RPT_ERROR, "Sequences.new_sound: unable to open sound file");
|
||||
@@ -234,9 +234,9 @@ static Sequence *rna_Sequences_new_sound(ID *id, Editing *ed, Main *bmain, Repor
|
||||
|
||||
seq = alloc_generic_sequence(ed, name, frame_start, channel, SEQ_TYPE_SOUND_RAM, sound->name);
|
||||
seq->sound = sound;
|
||||
seq->len = ceil((double)sound_get_length(sound) * FPS);
|
||||
seq->len = ceil((double)BKE_sound_get_length(sound) * FPS);
|
||||
|
||||
seq->scene_sound = sound_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
|
||||
seq->scene_sound = BKE_sound_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
|
||||
|
||||
BKE_sequence_calc_disp(scene, seq);
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
static void rna_Sound_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
|
||||
{
|
||||
sound_load(bmain, (bSound *)ptr->data);
|
||||
BKE_sound_load(bmain, (bSound *)ptr->data);
|
||||
}
|
||||
|
||||
static int rna_Sound_caching_get(PointerRNA *ptr)
|
||||
@@ -55,9 +55,9 @@ static void rna_Sound_caching_set(PointerRNA *ptr, const int value)
|
||||
{
|
||||
bSound *sound = (bSound *)(ptr->data);
|
||||
if (value)
|
||||
sound_cache(sound);
|
||||
BKE_sound_cache(sound);
|
||||
else
|
||||
sound_delete_cache(sound);
|
||||
BKE_sound_delete_cache(sound);
|
||||
}
|
||||
|
||||
static void rna_Sound_caching_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
|
||||
|
||||
@@ -331,7 +331,7 @@ static PointerRNA rna_UserDef_system_get(PointerRNA *ptr)
|
||||
|
||||
static void rna_UserDef_audio_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
sound_init(bmain);
|
||||
BKE_sound_init(bmain);
|
||||
}
|
||||
|
||||
static void rna_Userdef_memcache_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
|
||||
|
||||
@@ -2223,7 +2223,7 @@ void wm_event_do_handlers(bContext *C)
|
||||
Scene *scene = win->screen->scene;
|
||||
|
||||
if (scene) {
|
||||
int is_playing_sound = sound_scene_playing(win->screen->scene);
|
||||
int is_playing_sound = BKE_sound_scene_playing(win->screen->scene);
|
||||
|
||||
if (is_playing_sound != -1) {
|
||||
bool is_playing_screen;
|
||||
@@ -2240,7 +2240,7 @@ void wm_event_do_handlers(bContext *C)
|
||||
}
|
||||
|
||||
if (is_playing_sound == 0) {
|
||||
const float time = sound_sync_scene(scene);
|
||||
const float time = BKE_sound_sync_scene(scene);
|
||||
if (finite(time)) {
|
||||
int ncfra = time * (float)FPS + 0.5f;
|
||||
if (ncfra != scene->r.cfra) {
|
||||
|
||||
@@ -301,7 +301,7 @@ static void wm_init_userdef(bContext *C, const bool from_memory)
|
||||
UI_init_userdef();
|
||||
|
||||
MEM_CacheLimiter_set_maximum(((size_t)U.memcachelimit) * 1024 * 1024);
|
||||
sound_init(bmain);
|
||||
BKE_sound_init(bmain);
|
||||
|
||||
/* needed so loading a file from the command line respects user-pref [#26156] */
|
||||
BKE_BIT_TEST_SET(G.fileflags, U.flag & USER_FILENOUI, G_FILE_NO_UI);
|
||||
|
||||
@@ -328,7 +328,7 @@ bool WM_init_game(bContext *C)
|
||||
|
||||
WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
|
||||
|
||||
sound_exit();
|
||||
BKE_sound_exit();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -398,7 +398,7 @@ void WM_exit_ext(bContext *C, const bool do_python)
|
||||
{
|
||||
wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
|
||||
|
||||
sound_exit();
|
||||
BKE_sound_exit();
|
||||
|
||||
/* first wrap up running stuff, we assume only the active WM is running */
|
||||
/* modal handlers are on window level freed, others too? */
|
||||
|
||||
@@ -811,7 +811,7 @@ static int no_glsl(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(dat
|
||||
|
||||
static int no_audio(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
|
||||
{
|
||||
sound_force_device(0);
|
||||
BKE_sound_force_device(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -822,7 +822,7 @@ static int set_audio(int argc, const char **argv, void *UNUSED(data))
|
||||
exit(1);
|
||||
}
|
||||
|
||||
sound_force_device(sound_define_from_str(argv[1]));
|
||||
BKE_sound_force_device(BKE_sound_define_from_str(argv[1]));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -1755,7 +1755,7 @@ int main(
|
||||
|
||||
/* Initialize ffmpeg if built in, also needed for bg mode if videos are
|
||||
* rendered via ffmpeg */
|
||||
sound_init_once();
|
||||
BKE_sound_init_once();
|
||||
|
||||
init_def_material();
|
||||
|
||||
|
||||
@@ -636,7 +636,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
|
||||
if (!m_networkdevice)
|
||||
goto initFailed;
|
||||
|
||||
sound_init(m_maggie);
|
||||
BKE_sound_init(m_maggie);
|
||||
|
||||
// create a ketsjisystem (only needed for timing and stuff)
|
||||
m_kxsystem = new GPG_System (m_system);
|
||||
@@ -672,7 +672,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
|
||||
|
||||
return m_engineInitialized;
|
||||
initFailed:
|
||||
sound_exit();
|
||||
BKE_sound_exit();
|
||||
delete m_kxsystem;
|
||||
delete m_networkdevice;
|
||||
delete m_mouse;
|
||||
@@ -847,7 +847,7 @@ void GPG_Application::exitEngine()
|
||||
if (!m_engineInitialized)
|
||||
return;
|
||||
|
||||
sound_exit();
|
||||
BKE_sound_exit();
|
||||
if (m_ketsjiengine)
|
||||
{
|
||||
stopEngine();
|
||||
|
||||
@@ -517,7 +517,7 @@ int main(int argc, char** argv)
|
||||
// enable fast mipmap generation
|
||||
U.use_gpu_mipmap = 1;
|
||||
|
||||
sound_init_once();
|
||||
BKE_sound_init_once();
|
||||
|
||||
set_free_windowmanager_cb(wm_free);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user