Bugfix #19616: vertex group select as IK target cause crash in Blender2.5
Thanks to Masahito Takahashi (mato) for the report and patch to fix this!
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@@ -89,6 +89,7 @@ void KDL::SetToZero(JntArray& array);
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// one structure for each target in the scene
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struct IK_Target
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{
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struct Scene *blscene;
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iTaSC::MovingFrame* target;
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iTaSC::ConstraintSet* constraint;
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struct bConstraint* blenderConstraint;
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@@ -105,6 +106,7 @@ struct IK_Target
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float eeRest[4][4]; //end effector initial pose relative to armature
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IK_Target() {
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blscene = NULL;
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target = NULL;
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constraint = NULL;
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blenderConstraint = NULL;
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@@ -155,6 +157,7 @@ struct IK_Channel {
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struct IK_Scene
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{
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struct Scene *blscene;
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IK_Scene* next;
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int numchan; // number of channel in pchan
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int numjoint; // number of joint in jointArray
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@@ -172,6 +175,7 @@ struct IK_Scene
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std::vector<IK_Target*> targets;
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IK_Scene() {
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blscene = NULL;
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next = NULL;
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channels = NULL;
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armature = NULL;
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@@ -533,7 +537,7 @@ static bool target_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Fram
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bConstraint* constraint = (bConstraint*)target->blenderConstraint;
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float tarmat[4][4];
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get_constraint_target_matrix(constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0);
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get_constraint_target_matrix(target->blscene, constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0);
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// rootmat contains the target pose in world coordinate
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// if enforce is != 1.0, blend the target position with the end effector position
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@@ -601,7 +605,7 @@ static bool base_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Frame&
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IK_Channel &rootchan = ikscene->channels[0];
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// get polar target matrix in world space
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get_constraint_target_matrix(ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0);
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get_constraint_target_matrix(ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0);
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// convert to armature space
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Mat4MulMat4(polemat, mat, imat);
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// get the target in world space (was computed before as target object are defined before base object)
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@@ -1050,6 +1054,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
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return NULL;
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ikscene = new IK_Scene;
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ikscene->blscene = blscene;
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arm = new iTaSC::Armature();
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scene = new iTaSC::Scene();
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ikscene->channels = new IK_Channel[tree->totchannel];
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@@ -1382,6 +1387,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
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// finally add the constraint
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for (t=0; t<ikscene->targets.size(); t++) {
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IK_Target* iktarget = ikscene->targets[t];
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iktarget->blscene = blscene;
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condata= (bKinematicConstraint*)iktarget->blenderConstraint->data;
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pchan = tree->pchan[iktarget->channel];
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unsigned int controltype, bonecnt;
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