verify existence of dm
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@@ -1156,11 +1156,14 @@ int GPU_enable_material(int nr, void *attribs)
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if(gattribs && GMS.gmatbuf[nr]) {
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/* bind glsl material and get attributes */
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Material *mat = GMS.gmatbuf[nr];
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float auto_bump_scale;
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gpumat = GPU_material_from_blender(GMS.gscene, mat);
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GPU_material_vertex_attributes(gpumat, gattribs);
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GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT));
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GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col, GMS.gob->derivedFinal->auto_bump_scale);
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auto_bump_scale = GMS.gob->derivedFinal!=0 ? GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
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GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col, auto_bump_scale);
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GMS.gboundmat= mat;
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/* for glsl use alpha blend mode, unless it's set to solid and
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