Merge branch 'master' into blender2.8
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@@ -191,8 +191,12 @@ void ED_render_engine_changed(Main *bmain)
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RE_FreePersistentData();
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for (scene = bmain->scene.first; scene; scene = scene->id.next)
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for (scene = bmain->scene.first; scene; scene = scene->id.next) {
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ED_render_id_flush_update(bmain, &scene->id);
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if (scene->nodetree) {
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ntreeCompositUpdateRLayers(scene->nodetree);
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}
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}
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}
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/***************************** Updates ***********************************
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