added a sloppy option for getting the active face, which returns the last selected if none is active, made the uv calculation aspect correction use the active faces image rather then the last used image viewports.
This commit is contained in:
@@ -2061,7 +2061,7 @@ static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth
|
||||
static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, int dt)
|
||||
{
|
||||
Mesh *me = ob->data;
|
||||
EditFace *efa_act = EM_get_actFace(); /* annoying but active faces is stored differently */
|
||||
EditFace *efa_act = EM_get_actFace(0); /* annoying but active faces is stored differently */
|
||||
EditEdge *eed_act = NULL;
|
||||
EditVert *eve_act = NULL;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user