Added MVert.hide property because hidden verts were hanging BPyMesh_Redux

This commit is contained in:
2006-05-11 20:35:43 +00:00
parent 3e3b1cc164
commit 831a1fa91d
3 changed files with 58 additions and 2 deletions

View File

@@ -5,6 +5,9 @@ LineIntersect= Blender.Mathutils.LineIntersect
import BPyMesh
#import psyco
#psyco.full()
def uv_key(uv):
return round(uv.x, 5), round(uv.y, 5)
@@ -27,6 +30,10 @@ def redux(ob, factor=0.5):
# % of the collapseable faces to collapse per pass.
collapse_per_pass= 0.333 # between 0.1 - lots of small nibbles, slow but high q. and 0.9 - big passes and faster.
for v in me.verts:
v.hide=0
while target_face_count <= len(me.faces):
BPyMesh.meshCalcNormals(me)
@@ -269,11 +276,14 @@ def redux(ob, factor=0.5):
v2= ed.v2
v1.co= v2.co= loc
me.remDoubles(0.0001)
doubles= me.remDoubles(0.0001)
# print 'doubles', doubles
me= ob.getData(mesh=1)
if doubles==0:
break
# Cleanup.
'''
vert_face_user_count= [0]*len(me.verts)
for f in me.faces:
for v in f.v:
@@ -281,6 +291,7 @@ def redux(ob, factor=0.5):
del_verts= [i for i in xrange(len(me.verts)) if not vert_face_user_count[i]]
me.verts.delete( del_verts )
'''
me.update()
Blender.Mesh.Mode(OLD_MESH_MODE)