Scene.c - scene.objects.context how dosnt include hidden objects
editview.c - deselect all ignores restricted objects headerbuttons.c - removing a material didnt redraw the 3d view vpaint.c - disable vpaint for mesh libdata as well as object libdata
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@@ -1245,7 +1245,7 @@ int SceneObSeq_setObjects( BPy_SceneObSeq *self, PyObject *value, void *_mode_)
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}
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return 0;
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}
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if (!PySequence_Check(value))
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return EXPP_ReturnIntError( PyExc_ValueError,
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"Error, must assign a sequence of objects to scn.objects.selected" );
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@@ -1267,6 +1267,7 @@ int SceneObSeq_setObjects( BPy_SceneObSeq *self, PyObject *value, void *_mode_)
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blen_ob->flag |= SELECT;
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base->flag |= SELECT;
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if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
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blen_ob->restrictflag &= ~OB_RESTRICT_VIEW;
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blen_ob->lay= base->lay= G.vd->lay;
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}
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}
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@@ -1310,7 +1311,7 @@ static int SceneObSeq_len( BPy_SceneObSeq * self )
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return 0;
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for (base= scene->base.first; base; base= base->next) {
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if ((base->flag & SELECT) && (base->lay & G.vd->lay)) {
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if TESTBASE(base) {
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len++;
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}
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}
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@@ -1345,7 +1346,7 @@ static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i )
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else if (self->mode==EXPP_OBSEQ_CONTEXT)
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if (G.vd)
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for (base= scene->base.first; base && i!=index; base= base->next)
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if ((base->flag & SELECT) && (base->lay & G.vd->lay))
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if TESTBASE(base)
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index++;
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if (!(base))
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@@ -1398,7 +1399,7 @@ static PyObject *SceneObSeq_getIter( BPy_SceneObSeq * self )
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if (!G.vd)
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base= NULL; /* will never iterate if we have no */
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else
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while (base && !((base->flag & SELECT) && (base->lay & G.vd->lay)))
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while (base && !TESTBASE(base))
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base= base->next;
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}
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/* create a new iterator if were alredy using this one */
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@@ -1434,7 +1435,7 @@ static PyObject *SceneObSeq_nextIter( BPy_SceneObSeq * self )
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if (!G.vd)
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base= NULL; /* will never iterate if we have no */
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else
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while (base && !((base->flag & SELECT) && (base->lay & G.vd->lay)))
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while (base && !TESTBASE(base))
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base= base->next;
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}
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self->iter= base;
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