fixed some more screenupdate issues and eliminated a crash
when trying tio shear/warp not visible objects. (thanks Matt)
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@@ -1522,11 +1522,8 @@ void add_primitiveArmature(int type)
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};
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countall();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSALL, 0);
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allqueue(REDRAWBUTSHEAD, 0);
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allqueue(REDRAWBUTSCONSTRAINT, 0);
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allqueue(REDRAWNLA, 0);
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allqueue(REDRAWALL, 0);
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}
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static void add_bone_input (Object *ob)
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