fixed some more screenupdate issues and eliminated a crash
when trying tio shear/warp not visible objects. (thanks Matt)
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@@ -4535,11 +4535,9 @@ void add_primitiveMesh(int type)
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if(type!=0 && type!=10) righthandfaces(1);
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countall();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWHEADERS, 0);
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allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
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allqueue(REDRAWBUTSALL, 0);
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allqueue(REDRAWALL, 0);
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makeDispList(G.obedit);
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if (type==13) notice("Oooh Oooh Oooh");
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