Fix T95278: Crash on startup because of GLSL recursion
Bypassing the defines which are only there for error checking.
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@@ -415,11 +415,13 @@ std::string GLShader::resources_declare(const ShaderCreateInfo &info) const
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}
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ss << ";\n";
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}
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#if 0 /* T95278: This is not be enough to prevent some compilers think it is recursive. */
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for (const ShaderCreateInfo::PushConst &uniform : info.push_constants_) {
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/* T95278: Double macro to avoid some compilers think it is recursive. */
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ss << "#define " << uniform.name << "_ " << uniform.name << "\n";
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ss << "#define " << uniform.name << " (" << uniform.name << "_)\n";
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}
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#endif
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ss << "\n";
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return ss.str();
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}
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